Der magische Zwergenwald
Der magische Zwergenwald Rulebook
Table of Contents
Table of Contents
Contents
- 4 dwarves with rubber magnets
- 32 game tiles (12 of them are magnetic)
- 4 five-part puzzles
- Game board with insert
The dwarves contain magnets.
Before the First Game
Punch the puzzle pieces and their frames out of the punch sheet. Afterwards you may dispose of the leftover material.
Setup
- Shuffle the game tiles well and place them into the spaces of the game board so that the black side of each tile faces down. Make sure that the four tiles shown above (the four symbols) are also placed so that their pictures face down.
- Each player chooses a dwarf and places it on the hat symbol in the middle of the game board that matches the dwarf's colour. Here, in a clearing in the middle of the forest, the dwarves begin their adventurous journey through the magical dwarf forest.
- Each player takes the puzzle that matches the colour of their dwarf. Lay the puzzle pieces in front of you so that the sides with numbers face up.
Who Starts?
The youngest player begins. Play then continues clockwise.
Your Turn
Move your dwarf one space up, down, left or right (but not diagonally) towards the next number in your colour. For example, if you have the purple dwarf, you start your journey by moving to the purple space with the number 1. On your way you may cross the hat spaces in the middle of the forest. If other dwarves stand in your way, simply hop over them onto the next space.
If you start your turn on a magic space, tilt your dwarf slightly to release the tile.
Continue moving your dwarf along the enchanted path until one of the following situations occurs:
You find a magic space!
Does the tile stay stuck to your dwarf? Then you are on an enchanted space. Such a magic space can be a trap or can hide a magic item. Lift your dwarf and show the underside of the tile to your fellow players too. If the underside is completely black, you have stepped into a trap. If an item is shown there instead, memorise it well — especially if it is in your own colour. Then place the tile and your dwarf back on this space. This ends your turn, and the next player is up.
OR You land on one of your number spaces.
Are you on one of your own number spaces? Congratulations! You have discovered an important clue and may turn over the puzzle piece showing this number. To land on a number space you may, by way of exception, move diagonally. But always remember that you may only visit number spaces in your own colour and in the correct order (from 1 to 5). Then the next player is up.
Goal of the Game
Whoever is the first player to turn over all 5 pieces of their puzzle to reveal the solution and to find their magic item wins. That player rescues all the dwarves and wins the game!
Game Play
Explore the magical forest. Walk with your dwarves from one number space to the next to try out different paths and find the hidden clues.
Remember: you may only visit the number spaces in your own dwarf colour, and you must keep to the correct order. That means you first walk to number 1, then to number 2, and so on.
Whoever lands on one of their own number spaces has discovered a clue and may turn over the corresponding puzzle piece.
Have you turned over your last puzzle piece?
Then you have uncovered the secret and found out how you can escape the troll. Your puzzle reveals a magic item that you need in order to lead your dwarf friends safely out of the forest. When you are next up, set off on your way again. Search for the single tile in the forest that shows an item in your colour. Have you perhaps seen it before? If you land on this magic space, you can rescue all the dwarves and win the game!
End of the Game
The game ends as soon as a player has revealed all 5 pieces of their own puzzle AND has found the tile with the magic item that matches their puzzle. That player wins!
Storage
Sort all parts into the insert as shown in the illustration, and place the game board on top.