Defenders of the Realm: The Errant Paladin
Defenders of the Realm: The Errant Paladin Rulebook
Table of Contents
Table of Contents
Errant Paladin
Character card. The expansion's own rules are the four abilities below. Base-game rules for characters, travel, Fear, Undead, minions, Generals and attacks come from the Defenders of the Realm rulebook.
Noble Steed
May spend multiple actions to travel on horseback (2 spaces) without discarding a Horse travel card.
Bravery
If ending a turn in a location with Undead minions, do not suffer any penalties from Fear.
Aura of Righteousness
Ignore 1 wound from minions and Generals.
Broadsword of Might
Rolling doubles of any number when attacking 2 or more minions defeats all minions at a location.