RulesPal
Chat
Rulebook
Defenders of the Realm: The Errant Paladin thumbnail

Defenders of the Realm: The Errant Paladin

Expansion for Defenders of the Realm

Defenders of the Realm: The Errant Paladin Rulebook

Table of Contents

Table of Contents

  • Errant Paladin
    • Noble Steed
    • Bravery
    • Aura of Righteousness
    • Broadsword of Might

Errant Paladin

Character card. The expansion's own rules are the four abilities below. Base-game rules for characters, travel, Fear, Undead, minions, Generals and attacks come from the Defenders of the Realm rulebook.

Noble Steed

May spend multiple actions to travel on horseback (2 spaces) without discarding a Horse travel card.

Bravery

If ending a turn in a location with Undead minions, do not suffer any penalties from Fear.

Aura of Righteousness

Ignore 1 wound from minions and Generals.

Broadsword of Might

Rolling doubles of any number when attacking 2 or more minions defeats all minions at a location.