Defenders of the Realm: High Council Cards
Defenders of the Realm: High Council Cards Rulebook
Table of Contents
Table of Contents
- Cards
- Questing Heroes
- Sprites of the Realm
- Heal the Land
- Druid Assistance
- Build a Magic Gate
- Attack Interlopers
- Fire Brigades
- Magic Scroll
- Map of General's Headquarters Camp
- Redeployment
- Veteran Tactics
- Homeguard Strike
- Stronger Defenses
- Visions of Doom
- Reinforcements, Intel and Supplies
- Spy Network
- Major Attack by the King's Army
- Prayers of the Holy Order
- Quick Strike
- Bold Generals
- Fortune's Favorites
- Veteran Tactics (second printing)
Cards
Questing Heroes
The council provides the Heroes with more Quest Adventures for the good of the Realm.
Each Hero draws 2 new Quests, keeping 1 and discarding the other.
Sprites of the Realm
The reclusive magical Sprites assist the Heroes on their Quests.
Heroes add 1 die to all Quest rolls.
Ongoing Effect
Heal the Land
The Druids come forth to work their magical healing on the land.
Remove all Taint Crystals from a single location.
Druid Assistance
The Druids support the Heroes in Healing the Land actions.
Heroes add +1 to each die rolled in a Heal the Land action.
Ongoing Effect
Build a Magic Gate
The Druids of the forests respond to the needs of the Realm.
Build a Magic Gate on a green location.
Attack Interlopers
The Druids begin to defend the forests by attacking minion troops.
Place 3 Action Tokens on this card. When Minions are to be placed on green locations, you may discard 1 token to prevent the placement of those minions.
Future Effect
Fire Brigades
The residents of the realm establish fire brigades to control the flames of battle.
Remove all Fires and 1 Taint Crystal from the Realm.
Magic Scroll
The Wizard on the King's Council provides a scroll with a powerful incantation.
This card may be discarded by a Hero to gain 2 dice in battle against any General.
Future Effect
Map of General's Headquarters Camp
Spies provide a detailed map of the General's quarters.
This card may be discarded by a Hero attempting to steal a Relic (prior to rolling the die) to add +2 to the die roll.
Future Effect
Redeployment
The elite troops of the Dark Lord are redeployed to engage the King's Army.
Remove all Elite Minions from the Realm.
Veteran Tactics
Having faced the elite troops many times, the Heroes develop a plan to neutralize their effectiveness.
Place this card beside a General. Treat this General's elite troops as basic troops.
Ongoing Effect
Homeguard Strike
The valiant Homeguard strike out against troops near Monarch City.
Remove 1 Minion from each location next to Monarch City.
Stronger Defenses
The builders work to strengthen and raise the wall protecting the Capital.
It now requires 3 Minions to be in Monarch City for the Heroes to lose to Minions in the Capital.
Ongoing Effect
Visions of Doom
The Mages of the Realm look into the future to see things to come.
Place 2 Action Tokens on this card.
You may discard a Token from this card to discard and draw 1 new Darkness Spreads card.
Ongoing Effect
Reinforcements, Intel and Supplies
The King's Council delivers long overdue support.
Each Hero draws 3 Hero cards.
Spy Network
The King's Council expands their network of spies.
Heroes taking a Rumors at the Inn action draw 1 extra card.
Ongoing Effect
Major Attack by the King's Army
The King's Army responds with force to a General's advancing troops.
Push back one General.
Prayers of the Holy Order
The prayers of the Holy Order are heard and the Heroes are blessed.
Discard this card when attacking a General to ignore that General's Combat Ability.
Future Effect
Quick Strike
Veteran Elf and Dwarf troops strike the Generals' troops at their headquarters.
Remove 2 Minions at each General's location.
Bold Generals
The Generals are growing bolder as they march toward Monarch City.
One less Minion is added to the General's location each time a General moves.
Ongoing Effect
Fortune's Favorites
The support of the gods appears to be with the Realm and her Heroes.
Shuffle all spent Special Hero cards and then draw 2. These 2 cards go back into the Hero deck. Shuffle all decks.
Veteran Tactics (second printing)
Same printed text as the Veteran Tactics effect above; it appears on a second card in this set.
Having faced the elite troops many times, the Heroes develop a plan to neutralize their effectiveness.
Place this card beside a General. Treat this General's elite troops as basic troops.
Ongoing Effect