Defenders of the Realm: Minions Expansion – Dragonkin
Defenders of the Realm: Minions Expansion – Dragonkin Rulebook
Table of Contents
Table of Contents
Minion Cards
Dragonkin (Basic Minion)
To hit: 5+
Thick Scales: The half-man, half-dragon creatures are the toughest troops of the Dark Lord's Army. (No Special Abilities)
Setup: At the start of the game 25 of these go into the reserve.
Dragonkin (Advanced Minion)
To hit: 5+
Magical Assault: Each Die roll of 1 by the Hero when attacking the Dragonkin requires the player to discard a Hero Card OR suffer 2 Wounds.
Setup: At the start of the game 20 of these go into the reserve.
Dragon Mages (Elite Minion)
To hit: 5+
Spell of Protection: Heroes attacking Minions on a Location with a Dragon Mage roll 1 less Die in the attack to a minimum of 1 Die.
Setup: At the start of the game 5 of these go into the reserve.
Dragonkin Reserve
Setup card, as typed in the mod.
Setup:
25 Basic Minons [sic] OR 20 Advanced Minions and 5 Elite Minions.