Defenders of the Realm: Minions Expansion – Demons
Defenders of the Realm: Minions Expansion – Demons Rulebook
Table of Contents
Table of Contents
Components and Setup
The Demon expansion adds Demon minions and Tainted Crystals to the base game. Demons are the Red minions, as in the base game.
- Demon reserve: 25 Basic Minions, OR 20 Advanced Minions and 5 Elite Minions.
- Tainted Crystals: 12 Tainted Crystals.
Note: Demons cause land to Taint when a 3rd Demon minion is added to a location, as described in the base rules. The base game's Tainted Crystal and loss rules also apply.
Demon Minions
Gluttons (Demon minion, basic)
To hit: 4+
Corruption: When there are 3 demons of any kind together, add 1 Tainted Crystal to their Location.
Strength of Decay: Increase the To Hit Number of all Demons at a Tainted Location by +1 per Tainted Crystal to a maximum of 6.
Setup: At the start of the game, 20 of these go into the reserve.
Blood Demon (Demon minion, basic)
To hit: 4+
Flaming Soul Sword: When a Blood Demon is present, the Hero is Corrupted every time a 1 or 2 is rolled on a die. For each Corruption, discard 1 Red card or suffer 2 Wounds.
Setup: At the start of the game, 5 of these go into the reserve.
Tainted Crystals
Setup: 12 Tainted Crystals.
Loss condition: When the 12th Tainted Crystal is placed on the board, unless prevented, the Players lose the game. (Also stated in the base rulebook under Winning (or Losing) the Game.)