Deep State: High Society Mini-Expansion
Deep State: High Society Mini-Expansion Rulebook
Table of Contents
Table of Contents
Setup
Put all High Society cards in the game box that have the number 4+ in the bottom-right corner of the card if playing a 3-player game, or the numbers 3+ and 4+ if playing a 2-player game. Place the High Society cards in a stack face-up.
Playing solo: same as a 2-player game.
Gameplay
Capturing High Society cards is a new Action you can do on your turn. When doing so, you cannot perform any other Action (but free Actions are allowed as usual). You cannot Capture a High Society card if you have the Supervisor token.
To Capture a High Society card, send 3, 6, or 9 Agents from your Active Reserve to your Recruitment Pool and take 1, 2, or 3 High Society cards respectively. It is the only type of card in Deep State that you can take not just one, but 2 or 3 at a time.
- You cannot use Ghost Agents to Capture High Society cards.
- World War cards have no effect on High Society cards.
- All Agents used in Capturing High Society cards are sent to the Recruitment Pool (similar to Advancing in a Project).
End of the Game
At the end of the game, the player who comes in at 1st place with the most High Society cards gets 20 Influence. The player in 2nd place gets 10 Influence, and the player in 3rd place gets 5 Influence.
In case of a tie:
- In case of a tie for 1st place, those players get 10 Influence each. There is no 2nd place. 3rd place gets 5 Influence.
- In case of a tie for 2nd place, those players get 5 Influence each with no 3rd place.
- In case of a tie for 3rd place, those players get no Influence.
Players with no High Society cards get no Influence for these cards.
Playing Solo
HOC may Capture a High Society card during World War and last game round. During these times HOC prioritizes High Society cards above Mass Control, Finance, and Science cards (but not above Covert Operations).
HOC will Capture a High Society card ONLY if he and you have zero or equal High Society cards, or if you have more. In other words, HOC tries to have 1 more High Society card than you do.
HOC does not Capture more than 1 High Society card at a time. HOC may Capture a High Society while he has the Supervisor.
Compatibility
High Society is a promo mini-expansion that you can add to your games of Deep State.
High Society is fully compatible with the base set of Deep State and all modules from the Global Conspiracy expansion. The only exception is — we do not recommend you add High Society to a game with both Trends and Black Operations, as there will be too many ways for using your Agents, and it becomes too excessive for thoughtful gameplay.
The High Society mini-expansion is fully compatible with Deep State: Global Conspiracy expansion. However, it is not recommended to use it with Black Operations and Trends at the same time.
- You may discard High Society cards for Advancing in COUNTER-TERRORISM and Carrying out Black Operations.