Deep Sea Adventure FAQ
29 questions players ask · Updated Nov 12, 2026 · Full rulebook
Set Contents
Game Objective
Turn Progression
- Can you turn back toward the submarine while carrying no treasure?
- Can you pick up treasure on the way back to the submarine?
- After you decide to turn back, do you still roll and move on that same turn, and can you change direction again?
- Must you use your full movement roll, or can you stop short?
- If your roll would carry you past the last chip, do you stop at the deepest chip or can you move further?
- Do the treasure chips you carry reduce your movement roll, and can movement go below zero?
- How much air does each diver reduce on their turn?
- What happens when the air runs out during a turn?
- Can you pick up or drop treasure without rolling the dice that turn?
- Can you pick up or drop treasure if your roll moved you zero spaces?
- Can you look at the value of a treasure chip after picking it up during a dive?
- Can divers jump over other divers and blank chips, and does it matter what they stand on?
- Can you drop treasure on any empty space on the way back, and where does it stay at the end of a dive?
- Once a diver gets back to the submarine, is that diver finished for the round?
Round Conclusion
- Do treasure chips dropped in a later dive join an unfinished stack from an earlier dive?
- Do all divers, including those who drowned, start each new dive in the submarine?
- Does a dropped stack of three chips count as one chip for air and movement in later dives?
- Where do drowned divers' chips go on the undersea line, and in what order are they stacked?
- Who takes the first turn in the next dive when some divers drowned?
- Do players reveal their treasure chip values at the end of each dive?