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Deep Madness: Uncounted Horrors

Expansion for Deep Madness

Deep Madness: Uncounted Horrors Rulebook

Table of Contents

Table of Contents

  • Expansion Overview
  • Components
  • Additional Rules
    • The New Investigators
    • Special Monster Cards
    • The Self-Destruct System
    • Important Concepts
  • Card Text
    • Jacob Clarke (Investigator Card)
    • Atrocity (Monster Card)
    • Madness Card: Thirst
    • Search Card: Scattergun
    • Scenario Card: The "True Ending": Another Dawn – Self-Destruction
  • The "True Ending": Another Dawn
    • Chapter Overview
    • Game Board
    • Special Setup
    • Devouring Track
    • Special Rules
    • Losing
    • Winning

Expansion Overview

The special room tile and scenario cards included in Uncounted Horrors will only be used when playing the scenario included in this expansion.

The following expansion components can be used in any chapter of Deep Madness (unless otherwise stated) and may be added to the base game if desired: the investigator and activation cards, the monster and spawn cards (you may replace the Ravenous monster card of the base game with the new one from this expansion), and the search and madness cards.

The 3D devour marker, activation marker, and spawn markers may be used to replace the punchboard markers found in the Deep Madness base game. The three large figure bases are for the Atrocity monster figures and the Weird Statue and Cthulhu-ish Sculpture are gifts to use as you see fit.

Components

  • 1 Special Room Tile
  • 7 Monster Cards (3 normal, 1 epic, and 3 special)
  • 7 Investigator Cards
  • 10 Spawn Cards
  • 7 Activation Cards
  • 3 Action Tokens
  • 6 Scenario Cards
  • 7 Search Cards
  • 2 Madness Cards
  • 12 Health +1 Tokens
  • 9 Android Tokens
  • 6 Corpse Markers
  • 4 Remain Markers
  • 1 3D Activation Marker
  • 1 3D Devour Marker
  • 6 SDDs (Self-Destruct Devices)
  • 24 3D Spawn Markers
  • 1 Weird Statue
  • 1 Cthulhu-ish Sculpture
  • 7 Investigator Figures and 1 Jon Figure
  • 17 Monster Figures and 3 Large Monster Figure Bases (1 Mutilation, 5 Glutton, 5 Thirsters, 3 Cannibals, 3 Atrocity and 3 Large Figure Bases)

The investigator figures are David, Pris, Dakota Jansen, Stephen Cooper, Charles Ryan, Amanda Weaver (with Jon), and Jacob Clarke.

Additional Rules

The New Investigators

Charles Ryan cannot use the search cards that contain the word "suit" in their titles (e.g., Protective Suit, Combat Suit, and Heavy Miner Suit). When he draws one of these cards, he must discard it and draw a new one.

When Charles Ryan uses the second ability printed on his investigator card, he may choose to force a monster to be Paralyzed. Note: The monster's paralyzed status effect is different from the investigator's. See "Paralyzed" on Page 25 of the base game rulebook for more information.

Amanda Weaver – When playing as Amanda Weaver, after her figure is placed on the board during the setup, place the figure of her cat, Jon, in the same space. Note: Jon is not an investigator. It is only treated as an investigator by the monsters during a monster's move action.

In very rare cases, Jon may be removed from the game if the room tile where Jon is currently located is removed. If this happens, the first ability listed on Amanda's investigator card is ignored.

Special Monster Cards

The Glutton, Cannibal, and Remains cards are special monster cards that function just like the Mind Eater card in the base game. If the Thirster, Ravenous, or Mutilation monsters are chosen during Step 3 of the setup process, don't forget to resolve their SETUP effects to integrate these special monster cards into the game.

The Self-Destruct System

If the "Self-Destruct System" search card is drawn, investigators must decide how many SDDs will be spawned on the board. The Self-Destruct System card must then be placed beside the game board: It doesn't belong to any investigator and cannot be discarded.

Important Concepts

Gaining 1 Health – When a figure gains 1 health, it heals 1 wound if it has already taken wounds. However, if it does not have any wounds, it will still gain +1 health, even if that entails that its current health exceeds its maximum health. When this happens, it takes a health +1 token.

When a figure that has a health +1 token(s) takes wounds, it discards the health +1 token(s) first.

Actions Outside of Activation – Sometimes, an investigator may perform actions outside of his/her normal activation. When this happens, the effects and abilities that are usually available during his/her activation cannot be triggered or used. Furthermore, because these standalone actions are not considered a part of the investigator's activation, any effects that take place at the beginning or end of his/her activation will not be triggered either (e.g., devoured effects, checking drowning condition, etc.).

Spawn – If an effect instructs you to spawn a monster, an investigator, a marker, etc. but doesn't specify a spawning location, place the item or creature in the spawn space of the room corresponding to the top card in the devoured deck. Once finished, move the referenced card to the bottom of the devoured deck.

Card Text

Where a card's printed text is shown in the PDF, it is transcribed here. Icon glyphs printed on the cards are shown in square brackets, because the PDF does not render them as text. The stat values, portrait and other art on the cards are not reproduced.

Jacob Clarke (Investigator Card)

Cut Down to Size – Attack: Roll 1 additional [die icon]. [icon] A target non-epic monster is killed instantly.

It Won't Be Needing This – Attack: After a monster is killed, you may exhaust 1 sanity to place a corpse marker in its space. During an investigator's activation, he/she may discard a corpse marker in the same space to resolve a consciousness card.

The card art also prints the labels "Ore Cutter" and "Relief Expert". The rulebook gives no text for them.

Atrocity (Monster Card)

MOVE / ATTACK

Setup: If the Agony monster card is not in the activation track, place it beside this card. Agony is activated after Atrocity.

Attack: Atrocity deals 1 additional damage if the investigator is in the same space.

After an Atrocity is killed, spawn 1 Agony in the same space.

Madness Card: Thirst

You hear the wet sucking and gurgling noises from around the corner. Raising your gun, you peek around the edge. A shiver of revulsion races up your spine as you see something that seems to be made entirely of tendrils and mouths. Each mouth is latched onto the remains of what was probably a man, but they all disengage with a pop when the creature hears you. Swiveling around, the thing mewls from each of its mouths, and then paddles and squirms towards you, its teeth chattering.

Spawn 1 Thirster in your space. If Thirster is not used in the game, resolve another madness card instead.

Search Card: Scattergun

Attack: When you roll 2 or more identical results, kill the target non-epic monster instantly.

Scenario Card: The "True Ending": Another Dawn – Self-Destruction

Room 21 will be destroyed at the end of this round.

When this happens, all the rooms connected to this room via hatches are flooded. Move all the monsters in this room to the special room tile and remove this room tile and its room card in the devoured deck from the game. If an investigator is in this room, he/she is killed instantly.

The "True Ending": Another Dawn

This scenario uses the special room tile and the six scenario cards included in this expansion. Use the base game's rules for the rest of the game, except where this section changes them.

Chapter Overview

Kadath is being obliterated as the sphere's conscious ocean dissolves the dimensional bubble around it. If you want to survive the oncoming implosion, this is your last chance. You must find the evacuation bay and activate the last functioning submersible it contains. Six objective points are scattered throughout this area that you must hack to find and gain access to the bay. Each of the six objective points contains three differently colored objective markers. To activate the necessary systems, you and your team must swap objective markers between the rooms until every objective point contains three markers of the same color.

One room tile will be destroyed at the end of each round of the game as Kadath is ripped apart around you. The available space will become more claustrophobic and dangerous each time. However, one particularly strange, otherworldly room tile will also appear as you progress. Each time an identical set of markers is created, the room that contains the newly completed objective point will be adjoined to this dark, strange room. It's as if another reality is dogging your steps, inviting you in to its sinister depths. When you successfully match the colors in every objective point, you win the game. But what happens thereafter?

Game Board

Set up the game board as shown in the rulebook's diagram. The legend marks the Wall Marker, Hatch Marker, Spawn Marker, Success Tokens, SDDs, and Objective Points.

SDDs: When placing the Self-Destruct Devices (SDDs), set it in the middle of the room tile. It is in the room, but not in a specific space of the room. SDDs are placed on the board to remind the investigators which rooms will be destroyed during the game.

Objective Points: Divide the objective markers (18 in total) into six piles. Each pile must contain three differently colored objective markers. Place a pile of objective markers on each Objective Point shown in the diagram.

Special Room Tile: Place the special room tile beside the game board, leaving some space around it. During the game, room tiles from the original game board will be connected to this special room tile to form a new game board. The original game board is called the Kadath board, and the new game board is called the Otherworld board.

Shuffle all the devoured effect markers. Randomly reveal and place a devoured effect marker in each space of the devoured rooms with the exception of spaces that already contain spawn markers.

Devoured Deck: 9, 10, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29.

Special Setup

After choosing investigators during Step 2 of the setup, each investigator chooses and places his/her figure in one of the two "Start" spaces.

Shuffle the six scenario cards for this scenario to form a face-down deck.

When preparing the search deck, return the "Self-Destruct System" card to the game box. It will not be used in this scenario.

Devouring Track

Assemble the devouring track as shown in the rulebook's diagram.

Hazard Effects:

  • [No-effect symbol] No effect. Note: When assembling the devouring track, players may choose to remove one or two blocks to increase the difficulty of the scenario.
  • [Scenario symbol] Reveal the top card of the scenario card deck.

Special Rules

Investigate Actions – Investigators in the same space with an Objective Point gain: "Investigate: Place an objective marker on the Objective Point and/or acquire an objective marker from the Objective Point." Note: An investigator can only have one objective marker at a time.

At any time, there must be at least one objective marker on an Objective Point, and there can be no more than three objective markers on an Objective Point.

When there are three objective markers of the same color on an Objective Point, immediately resolve the following steps:

  • Keep one of the three objective markers on this Objective Point and place the others in the two spaces that are directly connected to this room via hatches and contain success tokens.
  • Remove the room tile with the Objective Point from the Kadath board and place it on the Otherworld board. Keep everything on the tile as it was prior to moving it. At least one hatch on the transported tile must be connected to a hatch on the Otherworld board or to a connecting position on the special room tile. Room tiles cannot overlap each other.

Note: The special room tile has only one space, and an investigator's line of sight cannot go into, through, or out of it. Monsters on the Otherworld board do not treat the investigators on the Kadath board as investigators. Likewise, monsters on the Kadath board don't treat the investigators on the Otherworld board as investigators either.

When an investigator on the Otherworld board is in the same space with an objective marker, he/she may perform a move action to move his/her figure to a space that contains an objective marker of the same color on the Kadath board, and vice versa.

On the Kadath board, when a room tile that doesn't contain an SDD is no longer connected to any other room tile, move all the monsters in this room to the special room tile and remove this tile and its room card in the devoured deck from the game. If an investigator is in this room, he/she is killed instantly.

Losing

The game is lost if any of the following occur:

  • An investigator is killed.
  • The devour marker reaches the last space of the devouring track.
  • There is no monster left in the reserve (excluding any horror "0" monsters) when a monster needs to be spawned.

Winning

All six room tiles containing Objective Points have been connected to the Otherworld board, and every investigator is on the Otherworld board.