Deep Madness: Spawn of the Sleeper Epic Monster
Deep Madness: Spawn of the Sleeper Epic Monster Rulebook
Table of Contents
Table of Contents
Spawn of the Sleeper Monster Card
Card header: Spawn of the Sleeper. Printed values: 3 (top-left spawn value), 3 and 0 (lower-left), 3 and 6 (lower-right). The card has three action buttons: Move, Attack and Special.
Setup
Place the Tentacle card beside this card.
Move
If Spawn of the Sleeper is in the same space with a Tentacle at the end of its Move, it immediately performs another Move.
Special
Roll 1 die and spawn X Tentacles in X different nearest spaces that do not contain Tentacles. X is equal to:
- 1 when the die shows the claw-mark symbol;
- 2 when the die shows the eye symbol;
- 3 when the die shows the tentacle symbol.
Note on the symbols: the three die results are printed as small symbol images on the card and are not named in the text. They are listed here by their appearance: claw marks (1), an eye (2), and a curling tentacle (3).
Tentacle Monster Card
Card header: Tentacle. Printed values: 0 (top-left spawn value), 0 and 0 (lower-left), 0 and 2 (lower-right). The card has one action button: Move.
Activation
Tentacle is activated before Spawn of the Sleeper.
Spawning
After Spawn of the Sleeper is spawned, immediately spawn all the Tentacles in different nearest spaces that do not contain Tentacles.
Skipping Actions
An investigator must skip an additional action for each Tentacle in the same space to Move out of his/her space.