RulesPal
Chat
Rulebook
Decrypto: Expansion #01 – Laserdrive thumbnail

Decrypto: Expansion #01 – Laserdrive

Expansion for Decrypto

Decrypto: Expansion #01 – Laserdrive Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • The Game
  • Tiebreakers

Contents

  • 53 Drive cards (categories)
  • 6 Laser tokens (red)
  • 2 Interception tokens (white)
  • 2 Rules cards

Setup

  • Set up as you would to play the base game.
  • Shuffle the Drive cards and place them in a facedown pile in the middle of the table.
  • Place the Laser tokens near the Interception and Miscommunication tokens.

We recommend playing with the sand timer: once one of the Encryptors has finished preparing their 3 clues, they flip the sand timer, giving the opposing Encryptor 30 seconds to finish theirs.

The Game

Here's how Laserdrive changes the base game:

At the beginning of each turn, reveal a Drive card.

Each Encryptor must make sure that at least 1 of their 3 clues respects the category on the Drive card. For example, if it calls for a movie title, at least one of the three clues must be a movie title. If none of your clues correspond to the category, you receive a Miscommunication token. A clue must fully comply with the Drive card's category. In the above example, you could not give the clue 'Excellent,' claiming that it is part of the title 'Bill & Ted's Excellent Adventure'. Also, you cannot add or make anything up. You cannot use "Star Wars Grandma", as it isn't a movie.

An Encryptor can, if they wish, use three clues that correspond to the required category. If they do so, their team receives a Laser token immediately after the clues have been read (it does not depend on the success of your communication). A team may never have more than 3 Laser tokens.

At the end of every round you may attempt to guess one of the opposing team's Keywords to earn an Interception token. To do this, simply announce your intent to do so, and return 2 of your Laser tokens to the supply. The opposing team must immediately decide whether they will do the same (i.e.: before your team's guess). When making an attempt, you must specify which Keyword you are targeting, and say a single word. For example: "Your word #2 is 'POLYGLOT'." If you guess the Keyword exactly, you receive an Interception token. If not, nothing happens.

Note: A team may now end a round (and the game) with 3 Interception tokens, even though only 2 are required to win.

Tiebreakers

In the case of a tie at the end of the game, break the tie using the usual format: first the 'points' (+1 for Interception tokens, -1 for Miscommunication tokens) and after that, the Keywords that you guessed correctly.

The Keywords you guessed during the game using Laser tokens count. If you are still tied, the team with more Laser tokens is declared the winner.