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Déconnaissance

Déconnaissance Rulebook

Table of Contents

Table of Contents

  • Contents
  • Principle of the Game
  • Goal of the Game
  • Starting the Game
  • Course of Play
  • Challenge Squares (Red Squares)

Contents

1 game board - 1 die - 6 movement pawns - 2 boxes of 500 cards

Principle of the Game

From a theme and a definition, each player tries to find a name or a phrase in which one or several words have been distorted by a word game (see the sample cards).

Goal of the Game

The winner is the first player to reach the ARRIVAL square (ARRIVÉE).

Starting the Game

The game is played clockwise. Each player chooses a pawn, places it on the DEPARTURE square (DÉPART) and rolls the die. The player who rolls the lowest number begins the game.

Course of Play

The player whose turn it is draws a card, rolls the die, and reads the theme and the definition. The player seated to his left must give the exact answer to the definition. If he gives the exact answer, he advances on the board by the number of squares shown on the die. If his answer is wrong, the player seated to his left tries to answer the same question, and so on.

If no player finds the answer, the player who read the theme and the definition reads the clue. In turn, the players may then propose a new answer. The player who gives the exact answer advances the number of squares shown on the die.

Caution: all the interest and difficulty of the game come from the fact that the answer must be exactly the answer to the word-puzzle question. Giving the answer without using the word game makes you lose your turn!

If, despite the clue, no player gives the exact answer, the player who asked the question advances the number of squares shown on the die, then puts the card back at the end of the deck.

It is then the turn of the next player, who draws a card, rolls the die, and reads the theme and the definition. The player seated to his left must give an answer. Whether the answer is right or wrong, the turn proceeds according to the rules indicated above.

Challenge Squares (Red Squares)

When a player lands on a challenge square (DÉFI, the red square), the player whose turn it is to draw a card rolls the die and reads the theme and the definition aloud to all the players.

All players are in play simultaneously:

  • The first player to find the exact answer advances twice the number of squares shown on the die.
  • If no player finds the exact answer, the player who read the theme and the definition reads the clue. The other players may then propose a new answer.
  • If a player gives an inexact answer, he moves back the number of squares shown on the die.
  • If no player finds the answer, it is the player who read the card who advances the number of squares shown on the die.