RulesPal
Chat
Rulebook
FAQ
Dead Reckoning thumbnail

Dead Reckoning FAQ

417 questions players ask · Updated Nov 11, 2026 · Full rulebook

GeneralComponentsSetupGameplay1 — Main Phase2 — Cleanup PhaseLevelingCard AbilitiesBuildingsIsland ControlBattlesAchievementsGame End & ScoringSailor Card ReferenceDead Reckoning: Deep LegendsDead Reckoning: Letters of MarqueDead Reckoning: Port of CallDead Reckoning: Sea Dogs Expansion

GeneralExpansion

  • How does the solo mode's AI opponent work?
  • How does the solo AI choose which player to attack?
  • How many cannon cubes does the solo AI get in a battle?
  • Does the solo Covenant ship physically move to your ship when it attacks from a right-hand solo card?
  • Does the solo Covenant always end its turn on the orange space?
  • Does the solo Covenant keep the coins and barrels on islands it takes control of?
  • How does the solo Covenant pick its highest-production island?
  • In solo mode, what does the Covenant do when its conditional effects find no coins or barrels?
  • Does the Wayward Covenant AI work in a normal 2 or 3 player game?
  • Does the solo AI perform a cleanup phase and refill its advancement spots?
  • If both players are in Harbor, does the solo AI attack you?
  • Can you play with saga content without running a campaign?
  • Do the sagas have to be played in order?
  • Is it OK to add all the sagas at once, and what do you lose by doing so?
  • How do you add saga cards to the advancement decks when not playing a full campaign?
  • What stays between games when you play a saga without a campaign?
  • What happens to a unique Saga sailor or character card after a campaign, or once you acquire it?
  • Do advancements and encounters discovered in a saga stay in the decks for future games?
  • What counts as a Saga card or a Saga Item?
  • What counts as a Saga encounter?
  • Do ship upgrades gained from a Saga encounter stay with you between games?
  • How do you reset sailors and cards between games of a saga campaign?
  • In a saga campaign, do you reshuffle the advancement decks between games after cards were placed mid-deck?
  • When starting a new saga, do you remove the cards from earlier sagas?
  • Where do Saga-specific advancements go at the end of a game?
  • How do you reset Saga content back to the base game?
  • What do the skulls on the campaign log mean?
  • In the campaign log, which column do you fill in for a Crew card upgraded to level 4?
  • Is two-player co-op included in the base game?
  • Are there rules or effect changes between the first and second printings of the expansions?
  • When you gain +2 favor with a faction by one action, do you claim both Favor Rewards?
  • Do you gain a Letters of Marque favor reward each time your current favor passes a space?
  • Is there a limit on how much Prime Cargo you can trade for favor per turn at the harbor?
  • What are the non-random Prime Cargo tokens for?
  • Can more than one undiscovered Prime Cargo token sit on one island or ocean tile?
  • If you produce prime cargo on an island, does it need to be discovered by the Explorer?
  • Do you need a battle flag to attack a player to collect a bounty?
  • What makes a Letters of Marque bounty trigger?
  • In a saga campaign, which Sea Dog cards do you have for game 6?
  • In a saga campaign, how do Sea Dog rewards interact with the tenacity bonus for the losing player?
  • With Sea Dogs in use, do you pick one tenacity bonus from all eight options or only from the Sea Dog four?
  • What does a level 3 requirement on a Deep Legends illustration mean?
  • Are Reckoners ghost ships for an advancement that gives extra cubes against ghost ships?
  • What happens when the AI draws an event card that needs a book decision?
  • Can a sailor's Deep Legends card stay in play between games when you play only the saga?
  • After the game, do non-Saga items and special cards go back to their decks?

ComponentsExpansion

  • Are coins and cargo limited, and can you substitute something if you run out?
  • Can advanced ship upgrades be placed on top of other advanced upgrades?
  • Can an advancement that replaces a basic ship upgrade target a basic upgrade already covered by an advanced one?
  • Do the two printed sails on your ship count as a basic upgrade for an advancement that needs one?
  • What are the black cubes for?
  • What is the die included with the Sea Dogs expansion for?

SetupExpansion

  • Why does each player start with 15 coins?
  • Can a saga Sea Dog removed from a deck be gained again later?
  • If I want to play without the saga cards, should I remove them from the advancement decks?
  • Should you remove cards from the advancement decks before a saga game to get more saga encounters?
  • How is the Covenant AI deck built in hard mode for the two-player co-op variant?
  • If a campaign game ends with the Misty Isle still in play but its map and coordinates removed, what happens next game?
  • In solo mode, do you get a level-up on your first turn?
  • Do merchant tiles get mixed in with the advancement cards in setup?
  • Where do you set up ship upgrade tiles, and can you buy any of them?
  • Are the Letters of Marque advancement cards shuffled into the advancement rows at setup?
  • Can Sea Dog cards from different expansions be shuffled into one deck?
  • How do you use the Sea Dogs packs once you own all of them?
  • How do you draft Sea Dog cards at setup?

GameplayExpansion

  • Can you spend coins from your treasure chest?
  • Does a coin's face value take up cargo space on your ship?
  • Does a coin of value 3 take less cargo space than three coins of value 1?
  • Does each prime cargo token take up one hold space on your ship?
  • Does cargo or coins on a ship's hull space block the sail, cannon or upgrade icons and abilities there?
  • Can you jettison cargo into the ocean on another player's turn before a battle?
  • Can you rearrange the cargo and coins on your ship at any time?
  • Can you rearrange ship upgrades once they are built?
  • Where do coins on your ship go when you return to Harbor?
  • Do coins on your ship or an island count toward the 30-coin Capitalist achievement?
  • Can you sell barrels for coins?
  • Can you keep unplayed cards in your hand for a later turn?
  • Must you resolve a Fortune encounter as the first thing you do when you stop on its space?
  • In what order do pirate-mode battles, Fortune encounters and other encounters resolve when several land on one space?
  • Can you have more than one copy of the same ship upgrade on your ship?
  • Is a Thunder Cloud card buried after you roll for it?
  • Can you upgrade a secondary ship, and do its upgrades still count if it is sunk?
  • Where do you put an encounter card that does not say how to handle it?
  • Can you upgrade your ship when it is not in port?
  • When you gain a ship upgrade, can you choose any one, and do you keep the upgrades you already have?
  • Does an open sea's production bonus carry through to an island beyond another open sea?
  • Can you rotate an open sea tile when you place it?
  • Is the Misty Isle a safe place to stash coins between turns?
  • If an ability lets you search the deck for an encounter, can you take a Merchant Ship's front side instead of fighting it?
  • When an ability lets you search a deck for an encounter, can you choose a Fortune or non-merchant encounter?
  • Does passing through a Swift Sea tile without stopping avoid a Pirate Mode fight, and does leaving it need a sail?
  • How often can ship upgrades with influence icons place cubes, and can they combine with advancements?
  • Can you use a prime cargo bonus to remove a fire token during battle?
  • Can you deliver more than one prime cargo per turn?

1 — Main PhaseExpansion

  • How do coins get into the treasure chest?
  • Do advancements gained from card abilities or random draws count toward the two-per-turn buy limit?
  • When you stop at an island, what order do garrison fire, a pirate battle and a fortune encounter resolve in?
  • Can you unload cargo onto an island when you are attacked on someone else's turn?
  • If a new upgrade tile covers a cannon, can you use the new tile's icon the same turn?
  • Can you use a sail icon covered by cargo, and how do you set sail with full holds away from a friendly port?
  • Can you stop partway through sailing to take actions, then keep sailing?
  • Can you play a card and choose to use none of its abilities?
  • Is a Merchant ship encounter buried after you attack it and lose?
  • Can you do ship actions in any order during your turn, such as building a cannon and then attacking?
  • What counts as stopping on a space for encounters and actions?
  • Do "if you stop" encounter effects trigger if your turn starts on that space?
  • Can your Ship move diagonally?
  • How many hold spaces does a coin of value 3 take on your Ship?
  • Must you use all the abilities on a played card, and when?
  • Do Fortune encounters such as Mermaid's Curse, and Saga advancements, count toward the two-per-turn limit?
  • Can you unload cargo to free your sails, set sail, and then reload?

2 — Cleanup Phase

  • What happens to advancements you cannot sleeve at the end of your turn?
  • How do the hand limit and the end-of-turn draw work?
  • Does a card's draw bonus let you draw and play the extra card in the same turn?
  • When you sleeve an advancement with a Cleanup or draw ability, does that ability resolve the turn you sleeve it?
  • When do you shuffle an advancement deck, and where does a card sent to the bottom of an empty deck go?
  • Can you discard an advancement you decide not to sleeve?
  • Do you discard down if an opponent takes an island that gave you a higher hand limit?
  • When do you shuffle your deck?

LevelingExpansion

  • Must you tell the other players which card you leveled up and to what level?
  • Do a Saga or Sea Dog card's level-based powers work before the sailor reaches that level?
  • Can you look at the bottom card of your deck before choosing which card to level up?
  • When a level-up advancement applies, can you use the old stats and then level up, or must you use the new stats?
  • If you sleeve a level-up advancement on a card, does it apply every time you play that card?
  • When can you level up a Sailor card, and must it be one you played this turn?
  • Can you use a Sailor's ability, level the card up, and use the upgraded ability in the same turn?
  • After using a Letters of Marque card's ability, can you level the card and use the new side's ability the same turn?
  • Can you level a card held in hand more than once between turns?
  • If the bottom card of your deck is already level 4 and you have no discard, which card gets leveled?
  • Can you level up a card you played as a reaction during an opponent's turn?
  • Can the second player level up a card during player 1's first turn?
  • Can you level up a card during another player's turn?
  • Can you replace a sleeved advancement on a Sailor with a different one?
  • Can you level up a card after your final turn?

Card AbilitiesExpansion

  • When a row 4 island card pays production for islands you sail through, do you collect it as you sail or at the end of your turn?
  • Does the row 4 island card's production include the island where your movement starts?
  • When you replace a basic ship upgrade with an advanced one, is the basic upgrade returned to supply or kept in the stack?
  • What does the Level 4 Explorer's three-cargo icon let you do?
  • Must you place the garrison before getting the ignore-garrison-damage effect on the Blue Jacket card?
  • If an advanced ship upgrade shows a resource, does it block both of its ship symbols?
  • Do icons or cannons that an ability generates count toward other abilities, such as multipliers, wheels or helm symbols?
  • Does a cannon icon printed beside a green line on a multiplier card count as a standalone cannon?
  • How does the Level 4 row-4 production advancement (sloop swoop) work when sailing past islands?
  • Can the influence cubes on the First Mate be placed on different islands?
  • What happens to a card removed from the game by an Old Salt card in Sea Dogs?
  • Does the Saga 1 advancement that gains 5 coins and searches for a Saga encounter resolve as one action, and can it be used only once?
  • Where can the 9 coins or cargo for the row 3 ship-upgrade advancement be paid from, and can it be used at a Harbor?
  • Does the Commander's Crow's Nest +1 cannon count for cannon-multiplier advancements on crew cards?
  • When does the dublon penalty on Tobias Silver apply?
  • Does a Merchant advancement that copies a sailor ability copy only the built-in ability at the bottom, or also other advancements?
  • Does an advancement that places influence on an adjacent space reach diagonally, or past a blockade or Fort?
  • Can you use a card's place-influence ability while on the Ocean board, with no island?
  • When an advancement says to search a row deck for a Saga encounter, do you pull the whole deck and pick any card?
  • When a random advancement reveals a Merchant Ship, which side do you gain?
  • When an ability says to gain a random advancement from a row, where do you draw it from?
  • Can ship upgrades be bought by anyone other than the Bosun?
  • Can one card's influence go on one island and another card's influence go on a different island in the same turn?
  • Can you save unused influence from a multi-cube ability to place later in the turn?
  • If a random row advancement reveals an encounter or Merchant Ship, can you fight it, or must it go back?
  • What does 'Except the turn this is revealed' mean on a Saga Fortune encounter?
  • When must a Mermaid Curse advancement be sleeved, and what if you cannot sleeve it?
  • Can you keep an unsleeved Curse Amulet for the whole game to avoid its negative points?
  • When an encounter says to gain any other Row advance, do you choose from the deck box or from the cards on the Ocean boards?
  • Are abilities separated by a green line one ability or several, and what does a red slash mean?
  • Does "within 1 space" or "adjacent" include diagonal spaces?
  • Can you mark used abilities with a proxy token instead of a cube?
  • Where does the gold from a Sea Dogs crew card go, to the ship or to the chest?
  • How does the Port of Call row 4 wheel ability work?
  • Can you use a Sea Dogs card that flips your ship with a standard, single-sided ship?
  • What is the difference between an encounter and an advancement?
  • If an advancement gives coins to an island, can you do it without controlling the island or being there?
  • Does the Crow's Nest ability apply when the card is in your hand?
  • Does a Letter of Marque token that says once each turn work on opponents' turns?
  • How does the Level 1 'Influence X Cannon' advancement work?
  • Do combined icons such as influence x cannon have to be spent on one island, or can they be split?
  • Can one Crew card repair more than one damage?
  • When a card says to gain an advancement from row 1 or 2, can you choose a visible card?
  • Does a Saga item's extra draw happen as soon as it triggers?
  • What does the not-equal island symbol on the Purser's level 2 ability mean?
  • Can a purchased ship upgrade cover the Ghostly Sails upgrade from a Saga item?
  • Can the Lightning Spirit blessing damage ships in a Harbor?
  • Can the Bosun upgrade your Ship anywhere, not only in the Harbor?
  • Do Bosun or Crew abilities that gain cargo in the Harbor require your Ship to be in the Harbor?
  • Do wheel, sail and cannon icons count as once-per-turn abilities?
  • Does the fire damage bonus on the advancement that deals extra fire in battle add two extra damage?
  • Where does a card with a place-at-bottom-of-deck effect go if your deck is empty?
  • Can an upgraded Deck Hand or Bosun be used more than once per turn?
  • Can a Bosun or First Mate build use cargo from both your Ship and your Dock, or from islands?
  • Does the Chief Officer Sea Dog prevent fire damage during combat and so prevent sinking?
  • Can a Purser ability put the card you just played back on top of your draw pile?
  • When a Sea Dog battle ability makes the opponent give you 2 gold, who decides between that and the alternative?

BuildingsExpansion

  • Are forts and garrisons limited to the number in the box?
  • Can you place or remove influence cubes on an island with an opponent's fort or garrison?
  • If an island has both a fort and a garrison, does one battle remove both?
  • When does a garrison damage an opposing ship?
  • How does a garrison work on an island nobody controls?
  • Do forts and garrisons take damage from enemy damage symbols?
  • What happens to an island's buildings when control of it changes?
  • Does an outpost stay when you destroy the fort and garrison without taking control?
  • Does an outpost stop other players from interacting with an island?
  • Can an island hold more than one of each building type?
  • Can the Level 4 First Mate build the same building type more than once in one action?
  • Does a golden island building cost nothing with an advancement that makes buildings free?
  • Does the Port of Call advancement that builds a garrison, outpost or fort cost anything?
  • Can you build on an island that an opponent's Pirate Mode ship is blockading?
  • Can an advancement or card place influence on an island past an opponent's fort or garrison?
  • If the AI wins a battle against your garrison and was placing influence, does it still place the influence?

Island ControlExpansion

  • What can an opponent's Pirate Mode ship stop you doing at an island?
  • Can you remove non-permanent cubes from an island to pay for a battle?
  • Can you take cubes off an island you control to use for achievements or to place influence elsewhere?
  • Can a card effect remove cubes from an island protected by buildings?
  • Can you load or unload cargo at an island you do not control?
  • When is island control checked during a multi-cube placement?
  • Can you get a second permanent influence cube on an island in the same turn if you already control it?
  • If you lose control of an island and regain it later, do you place another permanent cube?
  • Can placing or removing cubes give another player control of an island?
  • If the cube count ties on an island, does it become uncontrolled and lose its buildings?
  • Does a tie for the most cubes on an island earn a permanent cube or keep control for the current controller?
  • Can moving influence cubes with a steering-wheel saga card make you lose control of an island?
  • Can a player with the Captain Kane map visit the Misty Isle without the coordinates?
  • Can you bribe another player into Pirate Mode with coins or cargo?
  • Can one player lock out others from contesting a two-slot island?
  • How do the hand-size bonuses on island boards work?
  • Where do influence cubes from a Sea Dog helmsman roll get placed?
  • Does a Deep Legends ship upgrade with an influence icon let you place a cube on any island?
  • In a two-player game, is there still a second place for island control?
  • Can I pick up coins and cargo from an island I do not control, and when do coins go in my treasure chest?
  • How do you see who controls an island at a glance?
  • When every slot on an island is filled, which opponent cube do you replace?
  • Can you add cubes to an island you already control, and does it change what rivals need?
  • Does the Wayward Covenant's cube placement give you control, and does it place permanent cubes?
  • Can you take control of an island that has only an opponent's outpost on it?
  • Can you move your cube to an adjacent island where an opponent has a fort or garrison?
  • Does a sunk pirate ship still blockade an island?

BattlesExpansion

  • If you run out of battle cubes, can you take non-permanent cubes off islands and put them back after the battle?
  • Can you use another color's cubes in a battle when you run out of your own?
  • Can you aim battle cubes by how you drop them, or throw them onto the battle board?
  • What do you do with battle cubes that bounce off or fall off the battle mat?
  • Does a cube resting on another cube count as being in a zone?
  • When cubes balance on a raised border and exploding-shot cubes drop, which resolves first?
  • If a later battle cube drop knocks an earlier cube off the battle board, is that allowed?
  • Does a battle ability that explodes the cubes in the 1-cargo zone affect cubes already there?
  • Do exploding shots resolve before or after battle abilities?
  • Are battle abilities resolved before or after the first battle cube drop?
  • When must cannon and battle-ability cards be played in a battle, and can more be added after the other player plays?
  • Can the 'redrop 1 or 2 cubes' ability move an opponent's cube?
  • Can a battle ability move an opponent's cube to an adjacent damage space?
  • Who wins a battle that ends in a tie?
  • Who wins a ship-versus-ship tie when you play solo against the AI?
  • In a two-player co-op battle against a Wayward Covenant building, who wins a tie?
  • How many rounds of battle drops happen in a sea battle?
  • If a pirate-mode ship is sunk by damage from an effect when you enter its space, does the battle still happen?
  • Do you have to fight a Pirate Mode ship before buying an advancement on its space?
  • Does a Pirate Mode blockade stop cube removal even when the blockader has not beaten you in battle?
  • Does an opponent's Pirate Mode ship stop you buying advancements or resolving encounters on its ocean space?
  • Do you fight an opponent's Pirate Mode ship when you only pass through its space?
  • Does a Pirate Mode ship block an island's production when you sail through without stopping?
  • Does being in Pirate Mode, or raising your Pirate Flag, let you attack another ship on your own turn?
  • When can you switch between Pirate Mode and Mercantile Mode?
  • Can a ship in Harbor go into Pirate Mode?
  • If several opponents are in Pirate Mode on one island or tile, how are the battles fought?
  • If an opponent's Pirate Mode ship sits on your fortified island, can an attacker use a Pirate Flag to hit the buildings right away?
  • Can the Covenant AI opponent be in Pirate Mode?
  • Can you play or flip prime cargo on a tile where an opponent is in Pirate Mode without fighting first?
  • Does an AI ship take your garrison's automatic hit when it battles you on a garrison island but does not end its move there?
  • If an AI ship has an Attack Flag, can it attack you on any space, or only where it stops?
  • In solo play, what does the AI take when its battle cube lands on the coin or barrel zone?
  • If the Wayward Covenant would battle you from both its left and right sides, which battle resolves?
  • Can the co-op AI battle both players in one turn?
  • How does a solo Covenant get cannons from buildings?
  • Do buildings still give the extra two battle cubes after a player's final turn?
  • Must you contribute cubes to a battle over your island after your final turn?
  • Does a player who inflicts the fifth damage on your ship through a battle, a building or an ability count as the one who sank you?
  • What happens to your coins when your ship is sunk?
  • Who receives the coins a sunk ship loses?
  • If both ships sink in one battle, do the players still exchange coins?
  • If both ships sink in the same battle, can either player steal a Saga item?
  • Can you take a unique Saga sailor or a Sea Dog from a player you sink?
  • What does sinking an opponent's ship in battle give you?
  • When is plunder collected relative to damage and sinking in a battle?
  • Can you discard plunder won in a battle if your ship is about to sink?
  • If your ship is full after a battle, what can you do with the extra plunder?
  • Can you drop coins or cargo from a battle ability onto the island when your ship is full?
  • When you win a battle in Harbor and your ship is full, where does the extra plunder go?
  • How do you attack a ship in Harbor, and do you need a flag for each ship?
  • How many extra battle cubes does a ship get when it defends in Harbor?
  • Can you steal from or interact with an opponent's Harbor when you attack them there?
  • Is there anything special about attacking a ship in its home Harbor?
  • Do you need an Attack Flag to fight a Merchant Ship or attack an opponent's buildings?
  • Do you get plunder or battle-achievement progress for attacking a building?
  • If an island has both a Fort and a Garrison, is attacking them one fight that removes both?
  • Do damage icons or fire effects hurt a Fort or Garrison in battle?
  • Do buildings add battle cubes in every fight?
  • Does the Sea Dog ability to drop two cubes in a non-player battle also apply to building battles?
  • Does the two-fire-icon zone on the battle board deal two damage?
  • Does ship damage block upgrades, icons or cargo space?
  • When you lose a player battle, do you take 1 Damage on top of the Damage shown on the battle board?
  • When you lose a battle to a Merchant Ship, do you also take the usual 1 Damage?
  • Does a Merchant Ship give a level-up when you lose to it?
  • What happens to a Merchant Ship card after you lose a battle against it?
  • If you win a battle against a Merchant Ship and deal damage to it, does the Merchant Ship sink?
  • Can you start a battle against a Merchant Ship that has no cannons?
  • Can the same cannons or battle abilities be used again in a second battle on your turn?
  • How many cannons count when you defend against an attack on another player's turn?
  • After you defend with a card during another player's battle, does it stay in play, and can you use its abilities on your own turn?
  • When you defend with a card during another player's battle, do its non-battle effects happen right away?
  • How does an advancement that draws a card and drops cubes equal to its cannons work in a battle?
  • Do cannons generated by wheels count for abilities that check cannons?
  • In a ship battle against a pirate-flag attacker, which cards can each side use for cannons?
  • Can you pass during a ship battle and still use a battle ability after your opponent does?
  • Does an ability that damages enemy ships within 1 space include your own space and diagonal spaces?
  • Can you keep acting on your turn after your ship is sunk?
  • Do you lose barrels and cargo when your ship sinks?
  • Do ships lose their coins in battle unless they sink?
  • Can you jettison cargo before sinking when the damage comes from a non-battle effect?
  • Can you throw excess coins overboard before a battle you might lose?
  • Can you unload cargo or coins onto an island once another player attacks you?
  • Do cannons covered by cargo or gold on your ship count in battle?
  • Does the winner of a player-versus-player battle take plunder from the loser?
  • Do you get plunder from fights with Saga creatures such as the Kraken, Mermaid or Savage Beast?
  • What does the Double and Plunder ability do?
  • Can a Level 4 Gunner battle ability give its coins when fighting a building?
  • When a Sea Dogs Commander ability triggers a second battle, is sinking resolved before the rematch?
  • Which barrel zones explode under the Bluejacket battle ability?
  • If a ship sinks and a bounty is claimed at the same time, which resolves first?
  • If you win a battle while in Pirate Mode but your ship is then sunk, is the island still blockaded?
  • If you win a Merchant Ship battle through a battle ability, can you also take an adjacent advancement?
  • If you control two ships on the same space and an opponent attacks, which ship fights?
  • When you sink a ship with an ability that steals two extra coins, where do the extra coins come from?

Achievements

  • Can you take cubes off an achievement's progress track to use them in battle?
  • Do you have to place a cube toward an achievement you are not interested in?
  • Can you claim an achievement during another player's turn?
  • Must you claim an achievement as soon as you qualify, or can you hold it and claim several later?
  • If you no longer meet an achievement's condition after claiming it, do you lose the achievement?
  • Is there a limit on how many achievements one player can earn?
  • In solo play, are the optional bonus achievement tiles used, and does the AI get one?
  • Do bonus achievement tokens pay every player who completes the achievement, and is the bonus paid once or for each matching action?
  • Does sinking an opponent's ship with a building, garrison or card ability count toward Terror of the Sea?
  • Does the Legendary achievement require you to be the attacker who wins the battle?
  • If you sink a player's ship, do you get both Terror of the Sea and Legendary progress?
  • If both ships sink in a player-versus-player battle, who gets Terror of the Sea?
  • Does an advancement that replaces a basic ship upgrade with an advanced one count toward Elite Vessel?
  • Does sinking a ship with an advancement's area effect outside battle earn Terror of the Sea?
  • What do you do to complete the Master Merchant achievement?
  • Which achievements are tracked with cubes, and do the cubes come back?
  • If you have no cube left to show an achievement's progress, can you add the cube later?
  • Does winning a battle against a merchant ship count toward Legendary?
  • Does a Saga item that makes a crew member level 3 or 4 count toward Expert Sailors?
  • Does reaching a Saga card island count toward the Explorer achievement?
  • Can you use substitute tokens instead of cubes to track achievements?

Game End & Scoring

  • Do players who have taken their final turn get two extra battle cubes, including against buildings?
  • Does a fourth achievement gained on another player's turn trigger the end of the game?
  • In the tiebreaker, do cannon multipliers from wheels and battle abilities count, or only actual cannon icons?
  • Can the Kraken Eye extra turn be taken after the end game has been triggered?
  • If you own two copies of an end-game scoring advancement, do both score?
  • Do advancements score points at the end of the game?
  • Does the AI score end-game effects on purple-border advancements?
  • How is the Wayward Covenant scored at game end, including the advancements it collects?
  • In the tiebreaker's final cube drop, can you take cubes from islands even if that loses you control?
  • Do end-game advancement effects that score for islands without cubes count each such island separately?
  • Do you score an island if you have no cubes on it?
  • When players tie for an island control position at game end, do the players behind them move down too?
  • How are achievement values scored at game end, and what does the 'x5' printed under Builder mean?
  • How do coins score at game end, and what is the 30-coin Capitalist achievement?
  • Can you unload coins on an island you control and score them there?
  • After a player's final turn, why do opponents need two actions to replace that player's island cubes?

Sailor Card Reference

  • Can a level 4 Crew's cargo be split between your ship and your dock tile?
  • Can the same island produce more than once in a turn?
  • Does Deck Hand at level 4 give both the influence cube and the 3 sails?
  • Can First Mate at level 3 or 4 build on different islands in one action?
  • Can you split the First Mate two-building build across other actions in your turn?
  • Do unique sailor cards found in a saga encounter stay in your deck after the game?

Dead Reckoning: Deep LegendsExpansion

  • Does Old Captain Kane's Ship let you search the Row 1 deck?
  • When a card lets you search the Row 1 deck for an encounter, can you look at the backs of the encounter cards?
  • Can an advancement that copies another advancement be used on an opponent's turn?
  • If an opponent takes control of your island, can an advancement that places a permanent cube on their turn win back control?
  • When several Fortune encounters share a space, do you resolve them all, and in what order?
  • What counts as a Saga encounter for cards that tell you to look for one?
  • If a card says to gain a Saga encounter from a row and none are left at that level, what do you do?
  • What does the end-of-game scoring symbol on Mermaid's Curse (card 1.15) mean?
  • Does the 4th deep card mean the 4th card from the top or the bottom of the deck?
  • Do coins carry over from game to game in a 6-game campaign?
  • Who is the first player in games 2 to 6 of a campaign?

Dead Reckoning: Letters of MarqueExpansion

  • Is the Nest Guardian buried after its first roll, or does it stay on the board?
  • Where does the Nest island go in future games, once it has been found?
  • Can you store Prime Cargo on your dock tile?
  • Where do the four Letters of Marque advancement cards go during setup?
  • Does a ship upgrade from the Empire's Favor track count toward the Elite Vessel achievement?
  • Can you acquire a Letter of Marque from a rival who drops below you, or when you pass them, even if you held no letter before? And do you get a returned letter back when you regain favour?
  • If a Letter of Marque says Outposts gain Garrison abilities, does that apply to Bolstered Outposts too?
  • Are the Letters of Marque Saga items 3.42 and 3.39 removed from the game after they are turned in?
  • When the Letters of Marque Prime Cargo icon gives a wild, do you gain a Prime Cargo or use one you already have?
  • Is the Explorer an extra 13th card in each deck, or does it replace a sailor?
  • How is unused Prime Cargo scored at the end of the game?
  • What happens to Prime Cargo on a ship that is sunk?
  • Does a Letters of Marque merchant advancement with a purple border score at end of game?

Dead Reckoning: Port of CallExpansion

  • Does a ship that sinks and is placed back in harbour count as moving for the Full Sails achievement?
  • How do I score Port of Call achievements in solo mode?
  • Does the Letters of Marque extra upgrade space work on Port of Call ships that already have more spaces?
  • Do Bolstered Outposts count toward the Have 3 Outposts achievement?
  • When can you claim the Treasurer and Pioneer achievements?
  • Can the Explorer be used with the Port of Call crew?
  • Can the Bosun build more than one advanced upgrade on the same hull space?
  • Can the Bosun build an advanced upgrade over a pre-printed ship section?
  • When an exploding shot lands, must you add another cube, or is the extra cube optional?
  • After an exploding cannon shot, is the optional extra cube a player cube or an exploding cannon cube?
  • With more than seven exploding cannons, can you use your coloured cubes for the extra ones?

Dead Reckoning: Sea Dogs ExpansionExpansion

  • Can you add the Sea Dogs to a Saga or campaign session?
  • Do Sea Dog bonuses count as part of the sailor ability that a merchant copies?
  • Can a Sea Dog draw give you a duplicate, and how do you redraw when every option is already a Sea Dog?
  • Does placing cannons on an island nobody controls destroy its buildings?
  • What does the blue barrel icon on some Sea Dog cards mean?
  • Which sailor does the Adventurer Sea Dog replace?
  • Do you get the Master Gunner's free encounter on any card in the row, including the merchant ship and saga encounters, and can you look at the back first?
  • After Old Salt removes a card, does it come back in later campaign games with its advancements?
  • Does an end-game advancement on a Sea Dog removed by Old Salt still score?
  • Can a Sea Dog or advancement that gives points per 3 cargo both score?