DC Deck-Building Game: Peacemaker Pack
DC Deck-Building Game: Peacemaker Pack Rulebook
Table of Contents
Table of Contents
Contents
- 2 Oversized Character Cards
- 2 Unique Starter Cards
- 1 Rules Card
- 2 Nemesis Cards
Setup
Nemesis Cards: Add the Peacemaker and Vigilante to the available Nemesis cards before forming the Nemesis stack. These cards may be mixed into a stack of only Super-Villains, as the methods of their "heroics" have been occasionally... questionable.
Note: Card abilities that affect Super-Villain Nemesis cards also affect Super Hero Nemesis cards.
If you are playing with a base set that does not have Nemesis cards with Levels, ignore those numbers and mix them in normally.
Reverse Side
The reverse side is partly obscured; see the source note above.
[…]aracters: Add these cards to the […]acters before dealing out 2 Characters to […]pick from or drafting your Characters.
[…]r Cards [heading partly hidden]
[…]d Vigilante each arrive with a unique […]hen playing as either of these […]ace a Punch card in your Starter deck […]Starter card with the Character's […]dle-right of the card.
[…]rge means to add the top card of the Line-Up. This can cause the Line-Up […]n 5 cards. Note that Surging while […]s in the main deck does not cause […]
[…]hat First Appearance — Attacks on […]only active when they are first […]ot resolve these Attacks when […]ability on this card.
[…]avoid a First Appearance — Attack, […]cker to resolve an Attack against. […]ng a Villain does count as gaining