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DC Deck-Building Game: Crossover Crisis Pack 1 thumbnail

DC Deck-Building Game: Crossover Crisis Pack 1

Expansion for DC Deck-Building Game

DC Deck-Building Game: Crossover Crisis Pack 1 Rulebook

Table of Contents

Table of Contents

  • Crisis Mode Setup
  • Main Deck Setup
  • Crisis Stack Setup
  • Super-Villain Stack Setup
  • Golden Age Crisis Setup
  • Increasing Challenge Options
  • Golden Age Crisis Card
    • Side for 3-5 Players
    • Side for 1-2 Players

Crisis Mode Setup

Note: Crisis Mode requires any base set AND any Crisis Expansion Pack.

Main Deck Setup

  • Take all the main deck cards from this expansion.
  • Choose 1 Crisis expansion and take 1 copy of each main deck card from that set.
  • If you own Crossover Pack 1, take all the main deck cards from that expansion.
  • Choose 1 base set. Shuffle the chosen base set's main deck and count out a number of cards that, when combined with the other chosen expansion cards, will make a 110-card main deck.
  • Solo Only: Destroy the top 20 cards from the main deck and a full Starter deck. (The destroyed pile will start with 30 cards in it.)

Crisis Stack Setup

  • Set aside Injustice for All and King of Tears Ritual.
  • Shuffle the rest of the Crisis cards* from your collection and count out facedown cards based on the number of players. (See CROSSOVER CRISIS PACK 1 SETUP card.)
  • Place King of Tears Ritual face down, the randomly chosen Crisis cards face down on top of it, and Injustice for All face up on top of the stack.

*For this shortened mode, we recommend not using the following Crisis cards:

  • CRISIS 1: Atlantis Attacks / World Domination
  • CRISIS 2: Frozen City
  • CRISIS 3: Permanent Eclipse

Super-Villain Stack Setup

  • Set aside the Super-Villains Icicle and Crisis Johnny Sorrow.
  • Shuffle the rest of the Impossible Mode Super-Villains from this set and the chosen Crisis expansion and count out facedown cards based on their cost and the number of players. (See CROSSOVER CRISIS PACK 1 SETUP card.)
  • Place Crisis Johnny Sorrow face down on the bottom of the stack, the Super-Villains that cost 13+ on top of him, then the ones that cost 9-12. Finally, place Icicle face up on top of the stack.

Golden Age Crisis Setup

The Golden Age Crisis card adds more challenges to overcome during your Crisis game.

  • Place the Golden Age Crisis card with the side showing the number of players face up (See 1-2 or 3-5 in bottom-right corner of the card).
  • The large black numbers correspond to the current number of Super-Villains defeated from the stack.
  • At the start of the game, only the effects at the top of the card and next to the number 0+ are active.
  • After the first Super-Villain is defeated, the effect next to the number 0+ is still active.
  • After the second Super-Villain is defeated, the effects next to 0+ and 2+ are BOTH active and so on.
  • At the start of the game, you may find it helpful to use a spare card or token to mark the current number of defeated Super-Villains. Slide the marker down as the required number of Super-Villains is defeated.

NOTE: If an additional Super-Villain is added to the game via a Crisis card, defeating that Villain does not cause the Golden Age Crisis to advance.

Increasing Challenge Options

  • Start of Game: Destroy the top 10 cards of the main deck.
  • Replace a Super-Villain with cost 9-12 with a Super-Villain with cost 13+.
  • Add an additional Super-Villain and Crisis card to their respective stacks.

Golden Age Crisis Card

The Golden Age Crisis card has two sides, one for 3-5 players and one for 1-2 players. Each side lists effects by the number of defeated Super-Villains (the red number tiles).

Side for 3-5 Players

  • Before the first Super-Villain is defeated: When a card with cost 6 or greater would enter the Line-Up, instead place it next to this card and Surge.
  • After the first Super-Villain is defeated: Shuffle the cards placed here and put them on the bottom of the main deck.
  • 0+ Number of Defeated Super-Villains: After an Attack card enters the Line-Up, resolve its Attack against each player. (Cards with cost 6 or greater cannot enter the Line-Up until the first Super-Villain is defeated.)
  • 2+: Super-Villains cost 1 more to defeat for each different card type among cards in the Line-Up.
  • 4+: Villains in the Line-Up cost 1 more to defeat for each different card type among cards in the Line-Up.

Side for 1-2 Players

  • 0+ Number of Defeated Super-Villains: After an Attack card enters the Line-Up, resolve its Attack against each player.
  • 3+: Villains in the Line-Up cost 1 more to defeat for each different card type among cards in the Line-Up.
  • 5+: After a Villain without an Attack enters the Line-Up, each player gains a Weakness. Super-Villains cost 1 more to defeat for each different card type among cards in the Line-Up.
  • 7+: Start of Turn: If there are 6 or more cards in the Line-Up, destroy 2 non-Villain cards in the Line-Up and Surge.