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DC Deck Building Game: Anniversary Promo Pack thumbnail

DC Deck Building Game: Anniversary Promo Pack

Expansion for DC Deck-Building Game

DC Deck Building Game: Anniversary Promo Pack Rulebook

Table of Contents

Table of Contents

  • Gotham City Docks
  • Felix Faust
  • Gypsy
  • Clayface
  • Vixen
  • Bane
  • Deathstroke
  • Martian Manhunter
  • Starfire
  • Skitter
  • Kid Flash
  • The Joker
  • Black Lightning
  • Gorilla Grodd
  • Forager

Gotham City Docks

Location.

Printed text:

When you play this card, leave it in front of you for the rest of the game.

Ongoing: Once during each of your turns, you may put a card with cost 6 or less from the Line-Up on the bottom of the main deck. If you do, replace it.

Felix Faust

Villain, Super-Villain.

Printed text:

You may put a card of each different cost from 0 to 8 from your discard pile into your hand.

First Appearance—Attack: Set one card in your hand in front of you, then pass each remaining card in your hand to the player on your left. Repeat this process until no cards remain in players' hands.

Gypsy

Hero.

Printed text:

Ongoing: When this card rotates upright, draw a card and this card gains a card type of your choice this turn.

Each time you play a card that shares a card type with this card, rotate this card 90° clockwise.

Clayface

Villain.

Printed text:

Reveal the top 3 cards of your deck, then discard all cards with the highest cost revealed this way. Draw the rest.

Vixen

Super Hero.

Printed text:

Once during each of your turns, you may reveal the top card of your deck. If it's a Hero: +2 Power; Villain: Destroy a card in your hand; Equipment: You pay 3 less to defeat Super-Villains this turn; Super Power: Draw a card.

Bane

Super-Villain.

Printed text:

If the first card you play during each of your turns has cost 1 or greater, you may destroy it. If you do, +2 Power.

Deathstroke

Super-Villain.

Printed text:

Once per turn: When you destroy a card, draw a card.

Martian Manhunter

Super Hero.

Printed text:

If you play two or more Villains during your turn, +3 Power.

If you play two or more Heroes during your turn, +3 Power.

Starfire

Super Hero.

Printed text:

Once during each of your turns, if there are no Super Powers in the Line-Up, draw a card.

Skitter

Super Hero.

Printed text:

Once during each of your turns, if you control four different cards with cost 1, 2, or 3, +3 Power.

(The four need not all be the same cost.)

Kid Flash

Super Hero.

Printed text:

Whenever you buy or gain a card, you may add the top card of the main deck to the Line-Up.

The Joker

Super-Villain.

Printed text:

Once during each of your turns, you may destroy a Villain you have played this turn. If you do, draw a card and Attack: Each foe gains a Weakness.

Black Lightning

Super Hero.

Printed text:

Discard X cards: Put a card with cost X from your discard pile into your hand. (X cannot equal 0.)

Gorilla Grodd

Super-Villain.

Printed text:

Once during each of your turns, you may discard a card. If you do, play a card in the Line-Up with that cost or 1 higher. Return it at end of turn.

Forager

Hero.

Printed text:

New Genesis Protector: 2

+1 Power

Destroy a card in the Line-Up and replace it. if you have 9+ Power, gain a card from the destroyed pile.