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DC Comics Dice Masters: Batman

Expansion for DC Comics Dice Masters: Green Arrow and The FlashExpansion for DC Comics Dice Masters: Justice LeagueExpansion for DC Comics Dice Masters: War of LightExpansion for DC Comics Dice Masters: World's FinestExpansion for Dice MastersExpansion for Dungeons & Dragons Dice Masters: Battle for FaerûnExpansion for Dungeons & Dragons Dice Masters: Faerûn Under SiegeExpansion for Dungeons & Dragons Dice Masters: Trouble in Waterdeep Campaign BoxExpansion for Marvel Dice Masters: Age of UltronExpansion for Marvel Dice Masters: Avengers vs. X-MenExpansion for Marvel Dice Masters: Civil WarExpansion for Marvel Dice Masters: DeadpoolExpansion for Marvel Dice Masters: Iron Man and War Machine Starter SetExpansion for Marvel Dice Masters: The Amazing Spider-ManExpansion for Marvel Dice Masters: Uncanny X-MenExpansion for Teenage Mutant Ninja Turtles Dice MastersExpansion for Teenage Mutant Ninja Turtles Dice Masters: Heroes in a Half ShellExpansion for Yu-Gi-Oh! Dice Masters

DC Comics Dice Masters: Batman Rulebook

Table of Contents

Table of Contents

  • Team Affiliations
  • Keywords
    • Flip
    • Gadgeteer
    • Stun Tokens
    • Common Ground
    • Swarm

Team Affiliations

  • New Gods
  • Bat Family
  • White Lantern Corps
  • Villain

Keywords

Flip

Character cards with Flip have two different faces, with different affiliations and abilities. All dice in all zones are represented by the face up side of the card, regardless of which face the card was on when the die was fielded or purchased. At the beginning of each of your turns, you may flip any card with the flip keyword to its other face. There also may be game effects that direct you to flip cards. Only cards with two faces may be flipped.

Gadgeteer

When a character die with Gadgeteer attacks, you may roll an action die with a continuous effect in your Used Pile. If you roll an action face, you may move it into your Field Zone.

Stun Tokens

Certain characters let you place Stun tokens on cards. While a card has a Stun token on it, its dice cannot attack or block. The owner of a card with a Stun token on it may pay 2 at any time they could use a Global Ability to destroy the token.

(The cost is printed as the numeral 2 inside a circle.)

Common Ground

When a character with Common Ground attacks with at least one character die bearing the Common Ground symbol, you get to use their Common Ground ability.

Swarm

While a die with Swarm is active, if you draw another copy of that die from you bag [sic] during your Clear and Draw Step, draw and roll an extra die from your bag. You do this for each matching die with Swarm drawn from your bag.