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Days of Ire: Budapest 1956 – Kickstarter Promo Cards thumbnail

Days of Ire: Budapest 1956 – Kickstarter Promo Cards

Expansion for Days of Ire: Budapest 1956

Days of Ire: Budapest 1956 – Kickstarter Promo Cards Rulebook

Table of Contents

Table of Contents

  • Icon Key
  • Revolutionary Cards
    • AK-47
    • Last Stand
  • Player Power Cards
    • Green Card
    • Red Card
    • Blue Card
    • Yellow Card
  • Alternative Starting Events
    • Growing Social Discontent
    • Remembering Poznań
    • SPA Members Suspected

Icon Key

The cards print resource icons. They are written here as words, using the six resource names from the base game's rules:

  • Radio (antenna and dial): information
  • Fork and knife: food
  • Medical bag: medical
  • Ammunition crate: ammunition
  • Molotov bottle (flame): molotov
  • Hungarian flag: the Hungarian end of the morale track

Revolutionary Cards

AK-47

Remove 3 militia in your location.

Card corner icons: food and molotov. The base rulebook states that this card counts as both a food and a molotov resource when discarded for collecting icons.

Last Stand

Action: Play as your last action of the day. Take one injury and resolve an event in your location. Every hit in your location this day must be taken as an injury to you. Remove this card from play at the end of the day.

Player Power Cards

The promo pack has one player power card for each of the four player standees. The cards are not titled on their faces, so they are identified here by their colour.

Green Card

You get an extra free movement every turn. You must discard a random card before you can remove an injury.

Red Card

You need one less molotov to attack Soviet tanks. You get no free movement on your turns.

Blue Card

Your limit of injuries is one more than usual. You must discard a card each time you take 2 fighters with you during movement.

Yellow Card

You need one less information «or» food to resolve events. Your limit of injuries is one less than usual.

Alternative Starting Events

The three alternative starting events are each marked with an "A" on the card (the printed codes are E#A1, E#A2 and E#A3). Each one is placed in the location printed on it.

Growing Social Discontent

Location: At University of Technology

Resolve cost (green tick): information, information, food, food, ammunition.

Reward: Draw cards equal to the number of the current day (1-7).

Penalty (red cross): The Revolutionaries lose the game.

Remembering Poznań

Location: At Bem Statue

Resolve cost (green tick): information, information, food, food, medical.

Reward: Shift morale towards the Hungarian flag (the Hungarian end). If support is 4 or less: Shift morale towards the Hungarian flag (the Hungarian end) again.

SPA Members Suspected

Location: In Corvin Passage

Resolve cost (green tick): information, medical, ammunition.

Reward: Remove a militia and a sniper from anywhere on the board.