RulesPal
Chat
Rulebook
Days & Nights: Red Army Pack thumbnail

Days & Nights: Red Army Pack

Expansion for Days of Ire: Budapest 1956Expansion for Nights of Fire: Battle for Budapest

Days & Nights: Red Army Pack Rulebook

Table of Contents

Table of Contents

  • Components
  • About the Miniatures
  • Leader Cards - NoF Expansion
    • Changes In Setup
    • Changes In Gameplay
    • Leader Card Text (as printed on the sheet)
  • DoI Fighters with a NoF Leader Card
  • Scenario Cards
    • Standalone Rules
    • Sample Scenario Cards (legible on the sheet)
    • Campaign Rules

Components

  • 9x Tank miniatures
  • 14x Soldier miniatures
  • 5x Sniper miniatures
  • 14x Scenario cards
  • 16x Leader cards

About the Miniatures

The miniatures can be used in Days of Ire and Nights of Fire.

For DoI:

  • Use 8 Tanks to replace the Tank tokens in the game.
  • Use all 14 Soldiers to replace the Militia tokens.
  • Use all 5 Snipers to replace the Sniper tokens.

For NoF:

  • Use all 9 Tanks to replace the Soviet Regiment tokens.
  • Use 10 of the Soldiers to replace the Soviet Garrison tokens.
  • Note: When a Regiment or a Garrison is disabled, tip the miniature on its side.

There are no game play changes in either game when using the miniatures; they add aesthetic value only.

The expansion's rulebook uses DoI and NoF as abbreviations for Days of Ire and Nights of Fire respectively.

Nights of Fire is required to play, Days of Ire is required only for campaign style games.

Leader Cards - NoF Expansion

Changes In Setup

Shuffle the Leader cards to form a draw deck.

Playing with Leader cards makes the game slightly easier for the Revolutionary player(s). If players want to maintain the challenge (especially if playing a Conflict game), consider increasing the starting Prestige by 1.

Also, as an additional way of changing the difficulty of the game, the Revolutionary player(s) may start with one Leader – this will make it even easier for the Revolutionary player.

Changes In Gameplay

Draw Phase: Leader cards do not count against hand limit.

Reinforcement Phase: Skip the Reinforcement Phase in the first round.

In the Reinforcement Phase, the Revolutionary player(s) may play one card to add some of the available fighters from the reinforcement pool to their forces, or recruit Leaders. If playing with two Revolutionary players, only one card is played in total, and the players should discuss which of them should play the one card, if any.

To play a card for reinforcement, it must have a reinforcement (megaphone) icon on it. For each point of ops on the played card the Revolutionary player may either:

  • Move one fighter from the reinforcement pool to the board (following the conditions explained in the base game rulebook).
  • Draw a Leader card (as long as the deck is not empty) and add it to their hand. Remember that Leader cards do not count against the hand limit.

The card used for the reinforcement is then discarded as normal.

Operations Phase: A Revolutionary player may play a Leader card as one of the three cards played per turn. The Leader card does not add to the Ops value of any action, but instead allows the player to execute its written text.

Alternatively, some Leader cards allow a player to cancel a Soviet rally, attack, or arrest. These cards are played immediately as an interrupt to the action, and do not count against the limit of three Revolutionary cards played on the Revolutionary player's next turn. It is possible to counterattack after a cancelled attack.

Used Leaders are removed from the game.

Leader Card Text (as printed on the sheet)

Margit Kócos – Regroup: Hide all revealed insurgents in any one divisional sector.

Zoltán Bizsu – Broadcaster: Draw 2 cards; keep 1 of them and discard the other.

Anna Syrenka – Confusion: Discard a Revolutionary card from hand to discard a Soviet card (choose in Konev, random in Conflict).

DoI Fighters with a NoF Leader Card

The following Days of Ire fighters have a matching Leader card in Nights of Fire. Each entry gives the fighter's name and its printed ability text. Resource icons printed on each entry are not transcribed here; entries with no ability text show only icons on the sheet.

  • Júlia Tollas – Tanks may not move into her location.
  • József Kormányos – +1 Free movement.
  • Margit Kócos – (icons only)
  • Erzsébet Piros – (icons only)
  • Ilona Kék – Action: Remove one injury.
  • Jerzy Ślązak – (icons only)
  • János Rézon – Does not count toward fighter limit.
  • Ottó Lakatos – Action: Draw 3 cards.
  • Márton Kalapos, dr. – -3 strength for SPA troops.
  • Valéria Pille – (icons only)
  • Károly Kicsi – (icons only)
  • Anna Syrenka – Once per turn: Discard and redraw up to 3 cards.
  • Zoltán Bizsu – Action: Shift morale towards the Hungarian side (flag icon).
  • Ferenc Potyka – (icons only)

Scenario Cards

These cards are used to alter the rules and setup of Nights of Fire. It's possible to use them in a standalone NoF game, or they can facilitate an epic campaign game of DoI followed by NoF.

Standalone Rules

Before setting up a game of NoF, shuffle the red and the green scenarios separately, and reveal a few of them: It is recommended to reveal two red and one green the first time you try these cards, but later on you can reveal more red cards to make the game harder and/or more green cards to compensate (or make the game easier). The game is playable with any number of red and/or green scenarios revealed, as long as the players can remember all the rule changes they cause.

Simply follow the instructions on the card, and ignore the bottom half marked "Trigger".

Sample Scenario Cards (legible on the sheet)

Never Stop Fighting Back (green)

  • Effect: The first Counterattack in each round costs 2 Ops, not 3.
  • Trigger: Have 3 active fighters with the icon shown on the card (a black fighter-type icon; the sheet's image is too small to name it reliably) on the board at the end of the game.

Higher Civilian Casualties (red)

  • Effect: Before setup, remove one of the value 2 and one of the value 0 civilians from the game. Do not place a civilian in District 5A and 5B.
  • Trigger: "Bloodbath at Kossuth Square" event is on the board at the beginning of a day. Each player may draw a card (2 cards in 1 player mode) containing a medical icon from the discard pile.

Campaign Rules

The Campaign can be played by up to 2 Revolutionary players against a live Soviet opponent or against the Zhukov and Konev AIs.

Use Wound tokens from DoI and NoF to keep track of the campaign points (sickle icon) on the track printed on the back of this rulebook. The track reads Hungarian Victory at 0–5 and Soviet Victory at 6–10.

  1. Set up a normal game of DoI.
  2. Randomly reveal 3 red and 3 green scenarios.
    • Feel free to increase either number to adjust the difficulty of the challenge, or select a random mix of red and green for a more unpredictable game.
  3. Play a normal game of DoI.
    • Each time a Revolutionary reaches 4 injuries (5 in a solo game), remove 2 injuries immediately, and score one campaign point (sickle icon).
    • Each time Morale reaches the skull icon, shift Morale twice towards the Hungarian side (flag icon) and score one campaign point (sickle icon).
  4. During the game, keep track of all the revealed scenarios' triggers. Mark scenarios that have been triggered (using Wound tokens from NoF). Some triggers contain an effect as well (besides a condition); resolve that effect once, immediately when first triggered.
  5. At the end of the game, score one campaign point (sickle icon) for each event left on the board.
    • "Multi-party Government" event counts as two events for this purpose.
  6. Remove every Leader from the Leader deck that corresponds to a fighter killed during DoI.
    • Fighters removed from the board by "Eisenhower Refuses to Help" are not considered killed.
  7. Select every Leader from the Leader deck that corresponds by name to a fighter active at the end of the game, and distribute them evenly between the Revolutionary players. These Leaders will be available to the Revolutionary players at the beginning of the NoF game, in their starting card hands. Do not shuffle them into the Leaders draw deck when setting up the game.
  8. Discard each scenario that has NOT been triggered.
  9. Set up a normal game of NoF, while following the instructions of all triggered scenarios.
  • István Kopasz – (icons only)
  • Kemál Colos – (icons only)
    • The Leader deck will consist only of cards that were neither removed in step 6, nor added to players' hands in step 7.
  • Play a normal game of NoF.
  • At the end of the game, add or remove campaign points (sickle icon) equal to the final Soviet Prestige of the game (adding for positive Prestige, removing for negative Prestige).
    • In the unlikely event of a Revolutionary Grand Victory, the Revolutionary player(s) win the campaign.
    • Otherwise it's a Revolutionary Victory if there are 5 or less campaign points. At 6 or more, it's a Soviet Victory.