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Mars Ravelo's Darna at ang Nawawalang Bato thumbnail

Mars Ravelo's Darna at ang Nawawalang Bato

Mars Ravelo's Darna at ang Nawawalang Bato Rulebook

Table of Contents

Table of Contents

  • Game Contents
  • How to Win (Paano Manalo)
  • How to Prepare the Game (Paano Ihanda ang Laro)
    • Preparing the Stones
    • Preparing the Player Cards
  • What the Game Looks Like (4 Players)
  • Game Flow
    • A. Draw a Player Card and use one to peek at and move the Stones around
    • B. Try to win by shouting "DARNA!"
  • When the Deck Runs Out
  • Icon Guide
    • Example

Game Contents

  • 16 Player Cards
  • 5 Stone Cards

How to Win (Paano Manalo)

  • If you have the Puting Bato when you shout "DARNA!" during your turn.
  • Or if you are the first to guess which Stone is the Puting Bato after the Deck runs out of Player Cards.

How to Prepare the Game (Paano Ihanda ang Laro)

Preparing the Stones

One of the five Stone Cards is Darna's Puting Bato.

  1. Shuffle the five Stones so that no one knows where the Puting Bato is.

  2. Deal one Stone face-down on the table to each player. Your Stone is the one in front of you.

    Players CANNOT look at a Stone's face-up side unless instructed to by Player Cards or this manual.

  3. Place the remaining Stone/s face-down at the center. They are still part of the game and may be peeked at, moved by, or chosen for Player Card abilities.

Preparing the Player Cards

  1. Shuffle the Player Cards, then deal one face-down to each player. Players can always look at their own Player Card/s.
  2. Place the remaining Player Cards at the center to form the Deck.

Choose who will go first. The game may now begin.

What the Game Looks Like (4 Players)

The manual's diagram shows the layout for four players: the Used Player Cards pile and the Deck of Player Cards at the center, the Stone Cards of the players in front of each player, and the Extra Stone Card at the center.

Game Flow

On your turn, choose to do either A or B:

A. Draw a Player Card and use one to peek at and move the Stones around

  1. Draw a Player Card from the Deck. You should now have two Player Cards.
  2. Choose one of your two Player Cards and play it face-up beside the Deck where all players can see it.
  3. Read aloud the instructions on the Player Card and do both of them in order, from top to bottom.
  4. Keep the other Player Card you did not play in your hand. Your turn ends. (You cannot shout "DARNA!")

B. Try to win by shouting "DARNA!"

If, at the start of your turn, you think you might have the Puting Bato, DO NOT draw a Player Card from the Deck. Instead, shout "DARNA!" and reveal your Stone.

  • If you indeed have the Puting Bato, the game ends and you WIN!
  • If you don't have the Puting Bato, flip your Stone back face-down, and your turn ends. You are not eliminated from the game.

After doing either A or B, your turn ends and play continues clockwise. Continue playing until someone wins (by shouting "DARNA!") or the Deck runs out.

When the Deck Runs Out

Once the last Player Card has been drawn from the Deck, finish the turn of that player then do the following:

  1. All players reveal their remaining Player Card.

  2. One by one, players try to guess where the Puting Bato is. The player with the lowest numbered Player Card goes first, followed by the next lowest, and so on.

    Example: The player holding the card of Lola Asay guesses first (the manual's example shows the Player Cards numbered 6, 12, 5 and 3, with Lola Asay holding 3).

  3. Reveal the Stone chosen by the guessing player.

    • If correct, the game ends and they are the WINNER!
    • If they guessed wrong, they are out of the game and the player with the next lowest number guesses next.
    • If everyone guesses wrong, no one wins. Do your best to find the Puting Bato!

Icon Guide

The Player Card abilities use the following icons:

  • Peek at a Stone that you don't own (eye icon).
  • Peek at two Stones that you don't own (two eyes icon).
  • Swap two Stones (two Stones with a swap arrow).
  • Hide two Stones under the table. You may swap them or not. Then, return the Stones. (two Stones with a question mark icon).
  • Rotate the Stones of the players clockwise (clockwise arrow).
  • Rotate the Stones of the players counterclockwise (counterclockwise arrow).
  • Rotate the Stones of the players either clockwise or counterclockwise (double arrow).
  • Show your Stone to the other players. Don't look at your own Stone (hand icon).

Example

The manual's example uses the Player Card Valentina (number 7). Its text reads:

Hide two Stones under the table. You may swap them or not. Then, return the Stones.

  • then - Peek at a Stone that you don't own.