Dark Horse: Outlaw
Dark Horse: Outlaw Rulebook
Table of Contents
Outlaw
A player may attempt to escape the scene of a crim[…] become the Outlaw when a Jail icon action is triggered. In order to escape, a die is rolled and m[…] 4+. If the escape is not successful, a player m[…] his/her die or dice in Jail as per standa[…] If the player escapes he/she moves to […] takes the Outlaw "Black Hat" token […] Outlaw die in for one of his/her pla[…]
The Outlaw die special ability may […] opponents off an already claimed action […]ng the Placement Phase, the Outlaw player may decide to place his/her Outlaw die on an appropriate action space, matching the same result, that has already been claimed by another player. For example, the Outlaw player could roll a 6 to claim the Builder action which was previously claimed by another player. The previous player is bumped immediately from that action space and must reposition his/her dice on an available action space and may leverage all unallocated dice. (Note: If the Dealer +/- ability was used to place the bumped die/dice than that player may use that die again. Additionally, any Wild die or Engineer tokens used to place the bumped dice may be reclaimed.) If multiple players are bumped then dice are repositioned in turn order.
Errata
Outlaw Mini-Expansion
In the rules it is stated that "The Outlaw may turn himself or herself in, forfeiting the Special Role, by placing all dice on the Jail space at the beginning of the Placement Phase before any dice are rolled."
What was omitted from the rules is why a player would want to forfeit the Special Role. For the purposes of End Game scoring, a player in possession of the Outlaw role at the end of the game loses one Victory Point. (The printed errata ends this paragraph with a stray closing quotation mark, which is omitted here.)
This is the way the Outlaw role was play tested and is balanced by the player obtaining the Outlaw role and eluding jail time. Keep in mind that his penalty is contrary to the 1 Victory Point bonus collected by players in possession of other Special Roles (e.g. Sheriff and Mayor) at the end of the game. It is also consistent with the rule that a player loses one Victory Point for having any die/dice in Jail when the game ends.