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Rulebook
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Dare!

Dare! Rulebook

Table of Contents

Table of Contents

  • The Rules

The Rules

Each player starts the game with 2 chips and 2 pass cards. Players move around the outside track on the board by rolling the dice and moving the number of squares shown.

Example: If a player rolls a '3', he moves 3 squares. If he lands on a Dare, one of his opponents picks a card from the top of the Dare pack and asks him question No. 3, i.e. the number shown on the dice.

If the player answers the question correctly, he wins one truth chip. If he fails to answer the question, he must perform the Dare. If he performs the Dare to the satisfaction of the group, he wins one truth chip. If he attempts the Dare but fails, he wins nothing! If he doesn't attempt the Dare, he loses one chip. It is then the next player's turn.

If a player lands on a Double Dare, he can perform that task and win 2 truth chips, or dodge it by throwing in one of his pass cards, or pay it off by losing 2 chips.

If a player lands on a square with an activity marked on it, he must perform that task until his next turn. No chips are won for doing this task, but players lose one chip if they don't!

A player must stay on the outside of the track until he has won 12 chips. Once a player has 12 chips he can start moving towards the Game Winner using any one of the tracks leading towards the centre of the board. He must have 12 chips before the final throw of the dice in order to land on the Game Winner. If he reaches the Game Winner with less than 12 chips he must return to any square on the outside track and try again! You must have 12 chips before you can play a Game Winner!! It is not necessary to throw an exact number to land on the Game Winner.

When a player reaches the Game Winner, an opponent picks a Game Winner card and asks the question. If a player answers it correctly, he wins the game. But, if he gives a wrong answer, he must perform the Dare in order to win or lose 5 chips and return to any corner square on the outside track.

For those who would like a real challenge, the players can make up their own Game Winner Dares to challenge opponents with, providing all players agree - all players that is, except the one being dared. P.S. Don't read any of the cards before you play.