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Dara

Dara Rulebook

Table of Contents

Table of Contents

  • How to Play
    • Starting the Game
    • Moving the Pieces
    • Capturing Enemies
    • Ending the Game
    • Matches
    • Variations
  • Further Information

How to Play

This is a game of alignment and capture, played in two phases. The first phase involves the placement of pieces on the board, and the second involves movement and capture. Skilful placement of pieces in first phase of the game can be decisive.

Starting the Game

  1. The board, a grid of 5 rows of 6 playing spaces (known henceforth as squares), starts empty, as shown in Illustration 1.

    Illustration 1: the empty dara board, as at the start of play.

  2. The players have twelve pieces each, one side black and the other white.

  3. The players take turns to place a piece on any empty square, one at a time, black going first.

  4. During this placement phase, it is not permitted to form a row of three pieces of one colour on the board, as shown in Illustration 2. Diagonal rows have no significance, and are therefore allowed.

    Illustration 2: during the placement phase, black cannot place a piece in any of the crossed squares, as this would create a row of three.

Moving the Pieces

  1. Once the placement phase is over, players take it in turns (black first) to move a piece from one square to an adjacent square, as shown in Illustration 3.

    Illustration 3: the moves of the pieces.

  2. Diagonal moves are not allowed.

  3. A player is not allowed to form a row of four of his pieces.

Capturing Enemies

  1. If, when moving, a player forms a row of three pieces (excepting diagonals), he can capture any one of his opponent's pieces and remove it from the board.
  2. If two lines of three are formed at once, still only one enemy piece may be removed.

Ending the Game

  1. If a player is reduced to two pieces, he loses and his opponent wins the game.

Matches

  1. It is common to play a match, worth 10 points. A win is usually worth 1 point, unless the winner has lost no pieces, in which case it is worth 2.

Variations

Some of the rules are not clear and consistent across all accounts; it is probable that there are variations from place to place. R. C. Bell describes a game with some slight alterations of rules. The adventurous player is free to experiment with them.

  1. Rows of three or more are permitted, but they do not count as captures.
  2. A player is permitted to form a row of four pieces, but this does not count as a capture.
  3. One cannot form a row of three simply by moving the end piece from a row of four. Bell does not mention this rule, but it is common to other shiva games which allow rows of four.

Further Information

The reader may find further information about Dara in the following books:

  • Bell, R. C. Board and Table Games from Many Civilizations, vol. 1, pp. 95-96. New York: Dover Publications, Inc., 1979.
  • Bell, R. C. Games to Play, p. 46. London: Michael Joseph Ltd., 1988.
  • Murray, H. J. R. A History of Board Games Other than Chess, pp. 48-50. Oxford: Oxford University Press, 1952.
  • Parlett, D. The Oxford History of Board Games, pp. 123-124. Oxford: Oxford University Press, 1999.