Dandelions
Dandelions Rulebook
Table of Contents
Table of Contents
Overview
2-3 Players, 15 Mins
Components
- 5 Garden Cards
- 1 Dry Erase Marker
- 1 Dry Erase Score Card
- 3 Dandelion Pawns (1 of each color)
- 33 Dice (11 of each color)
Objective
Float your dandelion from garden to garden to plant more seeds than your opponents.
Credits
Game Design: Takashi Sakaue Illustration: Anca Gavril, Daniel Profiri Graphic Design: Luke Adams Consulting: John Brieger, Michael Dunsmore Special Thanks: James Nathan, Dale Yu, Mandy Tong
Setup
- Place the five gardens in a circle in ascending order.
- Each player takes a color (11 dice, 1 Dandelion Pawn).
- Randomly choose a starting player and place their Dandelion Pawn on the start space (the dandelion icon). In turn order, the other Dandelion Pawns are placed in the next clockwise spaces.
- Players gather all of their dice in their hand, and roll them in unison, imagining what it would be like to be the seeds of a dandelion carried away by the wind.
Players then arrange their dice in front of them so they are visible to all players.
Turns
The start player takes a turn. Turns proceed clockwise.
Each player will take 11 turns, using one of their dice on each turn.
1. Choose
Choose one of your dice. Move your pawn clockwise that many spaces.
2. Float
If another pawn is in your final space, move the same number of spaces again.
3. Plant
Place your previously chosen die in the garden you land in.
4. Gust
If you plant in a garden with other players' dice matching your value, move all the matching dice to one adjacent garden.
5. Puff
If you landed on the start space (the dandelion icon) pick up all your dice not in a garden and reroll them.
Game End
The game ends when all dice are in gardens.
Scoring
Sprout Score: Each die scores points equal to the value of the garden it is in. Pips don't matter.
Seed Score: In each garden the player with the most dice scores equal to the sum of the pips on their dice.
If there is a tie, the tied player with the lowest sum of pips on their dice scores. If there is still a tie, all tied players score.
Total Score: Highest total (Sprout + Seed) score wins. If there is a tie, all tied players win.
Seed Scoring Example
The example below shows scoring across the five gardens (numbered 1, 2, 3, 5, and 8) for the yellow, orange, and green players.
Sprout Score
| Garden | Yellow | Orange | Green |
|---|---|---|---|
| 1 | 3 dice x 1 = 3 | 2 dice x 1 = 2 | 2 dice x 1 = 2 |
| 2 | 3 dice x 2 = 6 | 2 dice x 2 = 4 | 3 dice x 2 = 6 |
| 3 | 0 dice x 3 = 0 | 2 dice x 3 = 6 | 3 dice x 3 = 9 |
| 5 | 3 dice x 5 = 15 | 3 dice x 5 = 15 | 1 die x 5 = 5 |
| 8 | 2 dice x 8 = 16 | 2 dice x 8 = 16 | 2 dice x 8 = 16 |
| Total | 40 | 43 | 38 |
Seed Score
| Garden | Yellow | Orange | Green |
|---|---|---|---|
| 1 | 11 | 0 | 0 |
| 2 | 0 | 0 | 14 |
| 3 | 0 | 0 | 12 |
| 5 | 10 | 10 | 0 |
| 8 | 7 | 0 | 7 |
| Total | 28 | 10 | 33 |
Explanation of the Seed Score for each garden:
- Garden 1: Most Dice: Yellow.
- Garden 2: Most Dice: Green & Yellow Tie. Fewest Pips: Green.
- Garden 3: Most Dice: Green.
- Garden 5: Most Dice: Orange & Yellow Tie. Fewest Pips: Orange & Yellow Tie.
- Garden 8: Most Dice: All Tie. Fewest Pips: Green & Yellow Tie.