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Dammi il malloppo

Dammi il malloppo Rulebook

Table of Contents

Table of Contents

  • Contents of the Game
  • Object of the Game
  • Rules of Play
  • How Coins Are Won
  • Winner of the Game
  • Example Diagrams

Contents of the Game

  • 1 game board
  • 12 hands in 4 colours
  • 24 coins
  • 1 die

Object of the Game

To be the last player remaining in the game, and to win coins from the other players.

Rules of Play

  1. The game board is laid out, and each player chooses a colour.
  2. The 3 hands of each colour are placed on the starting squares of that same colour.
  3. Each hand receives 2 coins, and then it is determined who begins the game. (With two players, 4 coins are placed on each hand.)
  4. In each turn the die is rolled.
    • On an odd number, one coin is immediately taken from one of the player's own 3 hands and placed beside the game board. Then one of the hands is moved as many squares as the number of pips rolled.
    • On an even number, one hand is moved by the rolled number of squares, without a coin being removed.
  5. A hand may be moved horizontally and/or vertically in any direction, but not diagonally. In one turn a hand may not be moved both forward and backward; however, its path may be crossed, and the hand may finally end up again on its starting square.
  6. No other hand may be jumped over, neither one's own nor an opponent's hand.

How Coins Are Won

  1. A player who lands on a square that is adjacent horizontally or vertically (not diagonally) to a hand of an opponent may take one coin from that hand and place it on his own hand. A player who lands on a square adjacent to 2 or 3 opposing hands may take one coin from each of these hands and place them on his own hand. In Example A above, one coin may be taken; in B, two; in C, three; and in D, one. There is no limit on the number of coins that may be taken.
  2. When a player takes the last coin from an opponent's hand, that opponent must remove the hand from the board, and he is eliminated from the game. Similarly, with an odd roll, when the last coin must be taken from one's own hand, that hand must immediately be removed from the board.
  3. A player may also take a coin from one of his own hands when he lands on a square adjacent to it (Strategy!).
  4. The starting squares may be used as normal squares by all players during the game, and they are not "safe" squares for the respective player.

Winner of the Game

The player who is the last to still have one or more hands in play, while all other players have been eliminated, is the winner of the game.

Example Diagrams

The printed example diagrams (numbered arrows showing the hands' moves and coin captures) are not reproduced in text. Their captions are:

  • Diagram A: A "3" was rolled.
  • Diagram B: A "6" was rolled.
  • Diagram C: A "6" was rolled.
  • Diagram D: A "4" was rolled.