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Curious Cargo

Curious Cargo Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
  • Construction Phase
    • Playing a Conveyor Tile
    • Active Connections
    • End of Phase Cleanup
  • Trucking Phase
    • Breakdown of a Truck Card
    • Playing Trucks and Movement
    • Loading and Unloading
    • Bonuses for Shipping and Receiving
  • End Game Triggers
  • Determining a Winner
    • Example: End Game Scoring
  • Bonuses
    • Player Board
    • Turn Order Track
    • Completely Filling a Truck
    • Column Bonuses for Shipping
    • Receiving Bonuses
  • Bonus Tokens and Splitters
  • Cheat Sheet
  • The Night Shift (3 Color Variant)
  • Credits

Components

  • Player Boards (6)
  • Forklifts (2)
  • Conveyor Tiles (75)
  • Splitter Tiles (6)
  • Shipping Boards (2)
  • Truck Cards (25)
  • Goods (36)
  • Scaffolding Tiles (10)
  • Truck Tiles (25)
  • Construction Tokens (10)
  • Bag (1)
  • Trucking Tokens (8)
  • Turn Order Track (1)

Setup

  1. Both players take matching player boards. First time players should use board #1. Place the board so that the board number is oriented in the bottom right.
  2. Both players then take a Shipping board. Place the board with the 2-color side face up and align with player board.
  3. Each player fills all the empty spaces on the shipping side of their board with the corresponding goods.
  4. The player who has most recently ridden in a truck is the starting player. Place the Turn Order track parallel to the two player boards and then place the Forklifts onto the 0 spot on the track with the first player on top.
  5. Place the Conveyor tiles into the bag, shuffle, and place within reach.
  6. Place the Truck tiles, Construction tokens, Truck tokens, and Splitters next to the boards as a supply. Return the purple Splitters to the box.
  7. Give each player 5 Scaffolding tiles.
  8. Shuffle and deal 3 Truck cards face down to each player. Then place the deck within reach.
  9. Players select one card to keep and give the remaining two to their opponent. (On your first game skip this step and just keep the 3 Truck cards you are dealt.)

Each player's board is set up with a Shipping side and a Receiving side. The Turn Order track is placed between the two players' boards, with the Forklifts starting on the 0 spot.

Gameplay

The game is played over multiple rounds. Each round consists of a Construction Phase and a Trucking Phase. Each phase is played in turn order. The player whose Forklift is furthest ahead on the Turn Order track (or on top if tied) goes first.

Designer Note: Most turns during the Construction Phase can and should be played simultaneously. However, a player may request for the phase to be done in turn order for any particular round. When playing simultaneously, movement on the Turn Order track should be done as if turn order was being followed.

Construction Phase

During the Construction Phase, players will be drawing and placing tiles in order to build connections between their machines and their loading docks.

A player's turn consists of taking up to 3 actions of the following two action types:

  • Draw a Conveyor tile into hand
  • Play a Conveyor tile

A player may do these actions in any order and may repeat actions.

Additionally, a player may use one Construction token on their turn. A Construction token may be used to receive two additional actions or to place a Splitter they own onto their player board. (See Bonuses and Bonus Tokens below.)

Playing a Conveyor Tile

A player may play any Conveyor tile from their hand or that is visible in their storage. (Play with the sand colored side of the tiles.)

  • Tiles are played onto their player board.
  • Tiles must be placed entirely within the teal grid. They may not cover machines, walls, numbered spaces, etc.
  • Tiles need not be placed next to a preexisting tile nor need to match the lines of tiles they are placed next to.
  • Tiles may be stacked but must lie flat.
  • If player wants to lay a tile that would not lie flat, they may use their Scaffolding tokens to support the overhang.
  • If you place a tile on top of a Gear, take a Construction token from the supply, if available.

Designer Note: Experienced players seeking an additional challenge can play without scaffolding tiles. This can also be used to balance games with less experienced players.

Example: Stacking Tiles during Construction — Designer Note: Consider building the shape needed through stacking instead of waiting to draw the perfect tile.

Active Connections

An active connection is a contiguous line of a color that connects from a numbered loading dock to one of the machine ports.

The Turn Order track records the most concurrent active connections the player has had at any point in the game. After placing a tile, count the number of active connections on your board. If the number is greater than your position on the Turn Order track, adjust your Forklift. Receive any bonuses for the space you land on and any you passed through. (See Bonuses and Tokens below.) If you land on the same space as your opponent's token, stack on top. Even if you break a connection you never move backwards on the Turn Order track.

Example: Moving on Turn Order Track — White placed a tile creating their 4th active connection. Their forklift is on the 3rd space of the Turn Order track so they move it to the 4th space and draw a Truck card as indicated next to the 4.

End of Phase Cleanup

Check for End Game. (See End Game Triggers below.)

If the game has not ended, any Conveyor tiles remaining in a player's hand must be placed into storage. A player may choose the order and location of the tiles being stacked but may not move tiles already in storage. Additionally, if a player has more than three of the same token type they must return excess to the supply.

Example: Stacking Tiles in Storage — Designer Note: Utilize storage to plan out future conveyor lines.

Trucking Phase

The Trucking Phase consists of an initial loading and unloading. Then, in turn order each player does up to 1 of the following three actions:

  • Play Truck cards — May spend up to 2 Action Points (AP) on Truck cards, playing one card at a time. Discard the card and place the associated Truck tile into either player's Shipping side.
  • Discard a Truck card for Conveyor tiles — Receive the number of Conveyor tiles indicated on the card.
  • Discard Conveyor tiles for a Truck card — Discard top tile from both stacks or top 2 from a single stack. Draw one card from the deck.

Discarded tiles and cards are removed from the game.

Additionally, a player may use one Trucking token on their turn. The player draws one Truck card from the deck and receives 2 AP for playing Truck cards of which they must spend at least 1 AP by the end of their turn.

Perform End of Phase Cleanup. (See End of Phase Cleanup above.)

Breakdown of a Truck Card

Each Truck card shows: a bonus for completion, the truck size, an AP value, a "blocked" symbol (if any), a conveyor tile value, and the Truck tile to be played.

Playing Trucks and Movement

Anytime a Truck arrives at a facility, it enters with its rear space adjacent to the street number 1. If this space is already occupied, Trucks are pushed forward to make room. If any part of a Truck extends past street number 10, it leaves the facility. Any Truck leaving the Shipping side of a player's facility immediately enters the Receiving side of their opponent's facility. Any Truck leaving the Receiving side of a player's facility is removed from the game including any goods on it.

Example: Loading and Playing Trucks — The left player created a new link at 7 during the last Construction Phase. At the start of the Trucking Phase, a red is loaded. On their turn, they chose to play the size 4 Truck to their side. This pushes the Trucks on their side forward.

Loading and Unloading

Loading and unloading happens at the beginning of the Trucking Phase and after every Truck card that is played.

Loading

Goods automatically load onto any empty Truck spaces adjacent to an active Shipping side connection. However, two goods of the same type may never be placed next to each other. Goods may also never be loaded onto a space with the "blocked" symbol.

Loading is mandatory. If you have the associated goods and they can be legally placed, you must. Take the leftmost associated good from the Shipping side of your Shipping board and place it onto the empty spot on the Truck.

In the case in which you do not have enough goods or if two or more goods of the same type were to be loaded next to each other, you may choose which of those active connections you'd like to use.

Example: Loading Adjacent Goods — The same good type may never be in adjacent spaces on a Truck so the player must choose to load on either 7 or 8 but cannot load on both.

Unloading

Similarly, goods automatically unload if a good on a Truck is next to an active Receiving side connection of the same type.

Unloading of goods is mandatory. Remove the good from the Truck and fill the leftmost empty Receiving space of the associated type. There are only 4 slots for each good type. If you collect more than 4, just remove the extras from the game.

Because part of the size 3 Truck extended past the 10 it immediately moves to the opponent's Receiving side. Because part of the size 4 Truck extended past the 10 it is removed from the game. Now that all movement has completed, Trucks are loaded and unloaded. The left player loads a blue at 5 and a red at 7. Additionally the right player receives the blue at 5.

Bonuses for Shipping and Receiving

Players receive bonuses for completely filling trucks as well as from the Shipping board. (See Bonuses below.)

End Game Triggers

End of game can be triggered in four ways. The game ends at the completion of the phase it is triggered.

  • A player ships the requisite number of goods shown on the Shipping Boards.
  • A player reaches a star:
    • Receives their 4th of a single good type
    • Makes 10 active connections
  • The draw bag is empty.
  • The Truck deck is empty.

Examples: a player who has shipped 9 goods; a player who has received the 4th good of one type; a player whose Forklift has reached 10 on the Turn Order Track.

Determining a Winner

A player must ship at least 2 goods of each color. If they fail to do so, they are ineligible to win. If both fail to do so, the game ends in a draw.

The player with the most stars is the winner. Stars are earned by reaching the 10 space on the Turn Order track and for each good type with 4 goods received. If there is a tie in stars, it goes to points.

Each player receives a number of points corresponding to the rightmost empty space for each goods type shipped. Bonus points are awarded for completing 5 or 6 columns. Additionally, each player receives points corresponding to the rightmost filled space for each goods type received. Each player receives any points on the space their Forklift resides on the Turn Order track. Finally, each player receives 1 point for each unused token and splitter.

If there is still a tie, the player who is first on the Turn Order track is the winner.

Example: End Game Scoring

Shipping Points — Top player scores 10 points for shipping 6 teal and 10 points for shipping 6 red. Additionally, they score a bonus 8 points for completing all 6 columns. Bottom player scores 9 points for shipping 5 teal and 2 points for shipping 2 red.

Receiving Points — Top player scores 4 points for receiving 1 red. Bottom player scores 7 points for receiving 2 teal and 9 points for receiving 3 red.

Token Points — Top player has 1 unused token and therefore receives 1 point. Bottom player has 2 unused tokens and 1 unused Splitter and therefore receives 3 points.

Turn Order Track Points — Top player's token is on the 8 space and receives the 2 points indicated. Bottom player's token is on the 9 space and receives the 4 points indicated.

Final Scores

TopBottom
Shipping Points2811
Receiving Points416
Token Points13
Turn Order Points24
Total Points3534

Both players shipped at least 2 goods of each type so they are both eligible to win. They both are tied at zero stars so the winner is determined by the points.

Bonuses

A player receives bonuses in several different ways throughout the game. A player must take any bonuses they are awarded. Bonuses may be used the turn they are awarded or saved for future turns. Components are limited. If bonuses are awarded to both players simultaneously, the active player receives priority.

Bonus icons include: Receive a Truck Token, Draw a Truck card, Receive a Splitter, Draw a Conveyor tile, Receive a Construction token.

Player Board

  • If a player covers a Gear with a Conveyor tile or Splitter, they receive one Construction token.

Turn Order Track

  • For all spaces 4 and above, a player draws a card from the deck.
  • For spaces 3 and 6, the first player to that location gets one Construction token. The second receives two.
  • For reaching spaces 7, 8, or 9, a player receives bonus end game points.

Completely Filling a Truck

When a truck is completely filled excluding "blocked" spaces receive the bonus designated on the truck cab.

Column Bonuses for Shipping

  • After completing a column, receive the item pictured below the column.
  • Any bonus points will be counted at end game.

Receiving Bonuses

  • Receive the item covered by the received good.
  • After completing a column, receive the item pictured below the column.

Bonus Tokens and Splitters

Construction tokens

  • May play one token at any point on their turn during the Construction Phase in order to receive an additional two actions or to place a Splitter they own onto their player board.
  • Return the token to the supply.

Trucking tokens

  • May play one token at any point on their turn during the Trucking Phase.
  • The player draws one Truck card from the deck and receives 2 AP for playing Truck cards of which they must spend at least 1 AP by the end of their turn.
  • Return the token to the supply.

Splitter

  • A Construction Token must be spent to place a Splitter. Follows the same placement rules as a Conveyor tile.

Example: Using a Splitter — A blue Splitter is placed on top of the blue line. Now there are active blue connections at 7, 8, and 9.

Trading Tokens

  • At any point during your turn, you may trade 2 Construction tokens for a Trucking token.
  • and/or 2 Trucking tokens for a Splitter.
  • Return traded tokens to the supply.

Cheat Sheet

A round consists of two phases:

Construction Phase

Take up to 3 actions. Each action being one of the following:

  • Draw a Conveyor tile into hand
  • Play a Conveyor tile

At any point during their turn, a player may use one Construction token to receive two additional actions or to place a Splitter.

Perform End of Phase Cleanup.

Trucking Phase

The Trucking Phase consists of an initial loading and unloading. Then, in turn order, each player does up to 1 of the following three actions:

  • Play Truck cards — May spend up to 2 AP on Truck cards, playing one card at a time. Discard the card and place the associated Truck tile into either player's Shipping side.
  • Discard a Truck card for Conveyor tiles — Receive the number of Conveyor tiles indicated on the card.
  • Discard Conveyor tiles for a Truck card — Discard top tile from both stacks or top 2 from a single stack. Draw one card from the deck.

At any point during their turn, a player may use one Trucking token to draw one Truck card and receive 2 AP for playing Trucks of which they must spend at least 1 AP by the end of their turn.

Perform End of Phase Cleanup.

Trading Tokens

At any point during your turn, you may trade 2 Construction tokens for a Trucking token and/or 2 Trucking tokens for a Splitter.

End Game Triggers

The game immediately ends at the completion of the phase if one of the following occurs:

  • The requisite number of goods shown on the Shipping Boards.
  • A player reaches a star:
    • Receives their 4th of one good type
    • Makes 10 active connections
  • The draw bag is empty.
  • The Truck deck is empty.

The Night Shift (3 Color Variant)

To play the 3 color version of the game, flip the Shipping board to the side with 3 goods types. Use the dark background side of the tiles. Add the purple Splitters to supply.

Designer Note: We strongly recommend not attempting the 3 color variant until thoroughly proficient in the 2 color version.

Credits

Game Design: Ryan Courtney Development: Tim Kizer Artwork: Kwanchai Moryia Graphic Design: Brigette Indelicato Rulebook Proofing: Travis D. Hill & Donny Behne

Special Thanks: Sureeluk Feepakphroh, Janet Courtney, Bernard Courtney, Brian Luna Lucero, Emerson Matsuuchi, Tam Myaing, Jaclyn Dickens, Matt Roy, Daniel Newman, Aaron Wilson, NYC-Playtest