Cthulhu Wars: Ramsey Campbell Horrors Pack 1
Cthulhu Wars: Ramsey Campbell Horrors Pack 1 Rulebook
Table of Contents
Table of Contents
Components
As printed on the component pages:
- 3 Insects from Shaggai & Loyalty Card
- 6 Brood Tokens
- Eihort, Loyalty & Spellbook Cards
- Gla'aki, Loyalty & Spellbook Cards
The base game page (printed page 104) lists the pack as 1 Gla'aki miniature, 1 Eihort miniature, 3 Insects from Shaggai miniatures, 3 Loyalty Cards, 2 Spellbooks and 6 Brood Tokens.
Insects from Shaggai
Loyalty Card, Cost 2, Combat 0.
Pay 2 Doom to obtain this Loyalty Card, plus place an Insect from Shaggai in any Area.
Mind Parasite (Ongoing): All Acolyte Cultists who are not on a Gate, and share an Area with an Insect from Shaggai, are Controlled by you during the Action Phase, for only the following purposes:
- Only you can Move them.
- They fight on your side in any Battle.
They do not benefit from any Faction's Spellbooks (including yours). They can only be Captured by you if their true Faction permits it. They cannot be Captured by their true Faction (though they could be targeted by a Spellbook or Killed in Battle by them, etc.). Once an Acolyte is no longer in an Insect's Area, he is free. These Cultists are not Controlled by you during the Gather Power or Doom Phases – they provide Power and Doom to their true Faction.
Eihort
Loyalty Card, Combat 0.
How to Awaken Eihort (Cost 4):
- Your Controlled Gate is in an Area with your Great Old One.
- Pay 4 Power, and place Eihort in the Area containing the Gate.
Combat: 0
The Brood (Ongoing): When you Awaken Eihort, immediately replace all of your Acolyte Cultists in play with Brood tokens.
Brood tokens are treated as Cultists with a Combat of 1. They cannot take the Move Action, nor can they be moved by movement or movement-modifying abilities (such as Submerge or Arctic Winds). Brood tokens can still be Placed or moved by enemy abilities and Spellbooks.
The lower box on the Loyalty Card reads: "You have at least [number not legible in source] Acolyte Cultists in play."
Source note: the Eihort card text above is read from the Omega Edition copy (printed page 127), where the card is not covered. That copy is low-resolution, so the wording is transcribed as far as it can be read.
Gla'aki
Loyalty Card. The card is overlapped by the Insects from Shaggai card in the source, so most of its text is not legible.
How to Awaken Gla'aki (Cost 4):
- Your Controlled Gate is [not legible in source] Great Old One.
- Pay 4 Power, and place [not legible in source] containing the Gate.
Combat: Equals the number [not legible in source] in your Pool.
The Tomb-Herd (Gather Power [not legible in source]): [not legible in source] Power per Acolyte Cultist [not legible in source] these before any enemy Sa[not legible in source] Cultists gives them back t[not legible in source].
The lower box reads, in part: "You are the first p[not legible in source] … Power in the A[not legible in source] (Windwalker taking … Action does NO[T] … requirem[ent]." The box is cut off and its full text is not legible in source.
Spellbooks
The pack contains two Spellbooks, one for Eihort and one for Gla'aki.
Eihort Spellbook: the card is shown in the source at a resolution where its text is not legible. [not legible in source]
Gla'aki Spellbook: the card is shown in the source only as its title and icon. Its text is not legible in source. [not legible in source]