RulesPal
Chat
Rulebook
Cthulhu Wars: Investigators thumbnail

Cthulhu Wars: Investigators

Expansion for Cthulhu Wars

Cthulhu Wars: Investigators Rulebook

Table of Contents

Table of Contents

  • The Investigators
  • Investigator Cards
    • Amelia Azevedo
    • Hannah Hazard
    • John Dark
    • Moose Kowalski
    • Naomi Johnson
    • Cindrew Putorius
    • Victor Steele
    • Tarang

The Investigators

Source: Omega Edition page 135, "The Investigators".

During each Doom Phase you may purchase one Investigator, plus one other neutral unit.

To purchase an Investigator, simply pay 1 Doom when it is your turn to perform a Ritual of Annihilation. If you wish, you may still perform a Ritual. When you purchase an Investigator, give its Loyalty Card to a player who does not yet have an Investigator. That player now controls that Investigator for the rest of the game.

A player can never have more than one Investigator card. (You CAN give an Investigator to yourself, in order to avoid a worse fate!)

Investigators count as Cultists, but they do not provide Power and cannot Build or Control Gates. They can be Captured or Recruited like any other cultist.

Investigators' abilities are never optional; they must always be applied.

Investigator Cards

Each card is headed by the name printed on it. The general rules above are printed on the back of every card; they are not repeated under each one.

Amelia Azevedo

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places Amelia into their Pool.

  • Cost: 1
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Self-Sacrificing (Post-Battle): If Amelia participated in the Battle, she must be the first of your Units that is assigned to be Killed. If Amelia was not in the Battle, then your most expensive Monster in that Battle must be chosen as your first Kill.

Hannah Hazard

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places Hannah into their Pool.

  • Cost: 1
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Loner (Ongoing): You may only declare Battle in an area adjacent to the one in which Hannah is located. She adds 1 Pain to your combat totals and is unaffected by any results rolled by your enemy.

John Dark

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places John into their Pool.

  • Cost: 1
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Hellbound (Ongoing): If John Dark is in your pool when you qualify for an Elder Sign you must instead place him anywhere on the map, for free.

Moose Kowalski

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places Moose into their Pool.

  • Cost: 1
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Overconfident (Ongoing): If you declare Battle in an area that does not contain Moose, pay 1 Doom, rather than 1 Power, to initiate the Battle.

Naomi Johnson

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places Naomi into their Pool.

  • Cost: 0
  • Combat: -3
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Consumed by Vengeance (Ongoing): Any player may Recruit Naomi Johnson.

Cindrew Putorius

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card, then place Cindrew anywhere on the Map. Hand this Loyalty Card to another player; that player now owns Cindrew.

  • Cost: 1
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Short Attention Span (Ongoing): After taking any action that ends in Cindrew's Area, lay her on her side in that Area. Your next Action cannot end there. You may stand Cindrew up again after your next Action.

Victor Steele

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places Victor into their Pool.

  • Cost: 2
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Poor Planning (Ongoing): If Victor is not on the Map at the end of the Doom Phase, choose another player. That player names any legal Action ("Move," "Battle," "Dreams," etc.), which you must then perform as your first post-Doom Action. That player does not determine which Units to activate or how to apply the chosen Action.

Tarang

Investigator. Loyalty Card text: Pay 1 Doom to take this Loyalty Card. Hand it to another player, who then places Tarang anywhere on the Map.

  • Cost: 1; If Tarang is not in play during the Doom Phase, his owner MUST then place him for free into any Area of the Map.
  • Combat: 1
  • Traitor (Ongoing): Any player may Move any Investigator.
  • Starstone (Gather Power Phase): Instead of granting its captor 1 Power, a captured Investigator instead costs its captor 1 Power.
  • Cowardice (Ongoing): If a Great Old One Moves into Tarang's Area, Tarang and all of your other Cultists in the area immediately retreat to an adjacent Area of your choice.