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Cthulhu Wars: Buffthulhu thumbnail

Cthulhu Wars: Buffthulhu

Expansion for Cthulhu Wars

Cthulhu Wars: Buffthulhu Rulebook

Table of Contents

Table of Contents

  • Cthulhu Wars: Buffthulhu - Alternative Great Cthulhu Unit Rules
    • How to Awaken Buffthulhu
    • Unit Profile
    • Usage
    • Designer's Alternative Rules

Cthulhu Wars: Buffthulhu - Alternative Great Cthulhu Unit Rules

How to Awaken Buffthulhu

  • There must be a gate in Great Cthulhu's starting Area (can be abandoned or enemy-controlled).
  • If this is first Awakening, pay 10 Power. Otherwise, pay 4 Power.
  • Cthulhu appears in its starting Area. (Remember to gain 1 Elder Sign).

Unit Profile

  • Cost: 10/4
  • Combat: 9
  • Ability: None

Usage

This unit can be awakened instead of the standard Cthulhu unit whenever Cthulhu is awakened, and was originally developed for Cthulhu - The Art of Richard Luong.

Designer's Alternative Rules

Designer's alternative rules (Sandy Peterson, as quoted in BGG thread 1405331):

"Each time you summon Cthulhu, you may choose to EITHER summon the "normal" Cthulhu OR Richard's "Buffthulhu". If you use Buffthulhu, you do not get to use his Devour ability in combat. However, he rolls 9 dice instead of 6."