Cthulhu Wars: Buffthulhu
Cthulhu Wars: Buffthulhu Rulebook
Table of Contents
Table of Contents
Cthulhu Wars: Buffthulhu - Alternative Great Cthulhu Unit Rules
How to Awaken Buffthulhu
- There must be a gate in Great Cthulhu's starting Area (can be abandoned or enemy-controlled).
- If this is first Awakening, pay 10 Power. Otherwise, pay 4 Power.
- Cthulhu appears in its starting Area. (Remember to gain 1 Elder Sign).
Unit Profile
- Cost: 10/4
- Combat: 9
- Ability: None
Usage
This unit can be awakened instead of the standard Cthulhu unit whenever Cthulhu is awakened, and was originally developed for Cthulhu - The Art of Richard Luong.
Designer's Alternative Rules
Designer's alternative rules (Sandy Peterson, as quoted in BGG thread 1405331):
"Each time you summon Cthulhu, you may choose to EITHER summon the "normal" Cthulhu OR Richard's "Buffthulhu". If you use Buffthulhu, you do not get to use his Devour ability in combat. However, he rolls 9 dice instead of 6."