CrossWise
CrossWise Rulebook
Table of Contents
Table of Contents
Contents
- 1 game board
- 1 bag
- 1 rulebook
- 42 symbol stones
- 12 action stones
Object of the Game
The players try to form the most profitable combinations with the stones. They must also keep an eye on the opponents' rows, because every stone in one's own rows also counts for the opponents' rows.
Setup
Two teams always play against each other. For one team the orange rows count, for the other team the green rows. Team partners may not confer during the game. They sit around the game board as shown in the illustrations.
With 3 players, one player plays alone as "one team". With 2 players, each player plays for themselves as "one team".
All 54 stones go into the bag and are mixed well. Each player draws 4 stones at random (exception: with 3 players the single player receives 6 stones) and stands them upright in front of them so that the other players cannot see the symbols. These stones are called the "hand". If at the start a player has only action stones in hand, they may put all their stones back into the bag and draw a completely new set of stones.
Course of Play
Play proceeds clockwise. A starting player is determined. The player whose turn it is places a stone on any space of the game board or plays an action stone and carries out the corresponding action. Stones do not have to be placed adjacent to other stones. The players try to achieve high-value combinations in their rows and at the same time to prevent this in the opponents' rows.
Special rule for 3 players
The single player always alternates with the team players. That is, after player 1 of team A has placed a stone, the single player (team B) plays their stone. Then the second player of team A takes a turn, again followed by the single player. After that it is player 1 of team A again, and so on.
Action Stones
There are the following four action stones in the game:
- The player removes a stone of their choice from the board. They take the removed stone into their hand.
- The player moves a stone of their choice on the board to another, empty space of their choice (the space does not have to be adjacent).
- The player swaps two stones of their choice on the board with each other.
- The player replaces a stone of their choice on the board with one of their own hand stones. They take the replaced stone into their hand.
Played action stones are stacked on the corresponding spaces in the corners of the game board, so that every player can see how many stones of each kind are still in the game.
At the end of their turn the player refills their hand (if possible) to 4 stones (or, for the single player in a 3-player game, to 6 stones). If at the end of the game no more stones can be drawn, the players continue playing with their remaining stones.
End of the Game
If during the game a team manages to complete one of its own rows with 6 identical symbols, that team wins immediately!
Otherwise the game ends when the last space of the game board has been filled. The remaining hand stones are set aside and scoring takes place.
Scoring
Scoring takes place only at the end of the game, after all spaces are filled with stones. Each team scores points for each of its 6 rows. How many points depends on which combinations were achieved in the respective row.
The stones in a row do not need to lie directly one after another to be scored. Other symbols may lie between stones of the same symbol.
Example: In both rows there is one three of a kind (Drilling).
The following combinations exist:
| Combination | Points |
|---|---|
| 6 different | 6 points |
| 1 pair | 1 point |
| 1 three of a kind (Drilling) | 3 points |
| 1 four of a kind (Vierling) | 5 points |
| 1 five of a kind (Fünfling) | 7 points |
| 1 six of a kind (Sechsling) | Immediate victory |
Each stone may be used for only one combination per row.
Example: In this row there are 5 points for a four of a kind. There are no additional points for a pair, two pairs or a three of a kind.
Scoring example
Scoring of the green rows:
- 1 four of a kind: 5 points = 5 points
- 2 pairs: 1 + 1 points = 2 points
- 1 five of a kind: 7 points = 7 points
- 1 pair + 1 four of a kind: 1 + 5 points = 6 points
- 3 pairs: 1 + 1 + 1 points = 3 points
- 1 three of a kind: 3 points = 3 points
- Total 26 points
Scoring of the orange rows:
- 1 pair: 1 point = 1 point
- 1 three of a kind: 3 points = 3 points
- 1 pair + 1 three of a kind: 1 + 3 points = 4 points
- 2 three of a kinds: 3 + 3 points = 6 points
- 6 different: 6 points = 6 points
- 2 pairs: 1 + 1 points = 2 points
- Total 22 points
The team with the most points wins the game.