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Crossed Wires

Crossed Wires Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Setting Up
  • How to Play
  • The Next Rounds
  • End of the Game

Components

  • 24 telephone cards
  • 26 telephone chips
  • 7 six-sided connection tiles
  • 6 telephone tiles
  • 1 game board
  • 1 colour die

For 2-4 players, ages 6-12.

Object of the Game

Players follow the tangled lines with their eyes —no fingers, please! The first player to figure out which telephones are connected wins a telephone chip, and the first player to collect six chips wins the game.

Each player is given 6 telephone cards with the same colour border. On each card is a different colour telephone. You may keep them in your hand or place them face up in front of you.

Setting Up

Carefully punch out all the game parts. One player is in charge of the telephone chips. Place the six telephone tiles face up in the spaces reserved for them on the board, and place the seven 6-sided connection tiles face up in the open area of the game board so that there are no empty spaces.

How to Play

The youngest player starts the game by rolling the colour die. The colour that comes up will match one of the telephones on the board. Everyone now tries to follow the yellow line from that telephone to the telephone it's connected to. Use your eyes only. You may not trace the line with your fingers.

As soon as you figure out which telephone is connected, take your card that matches the colour of that telephone and slap it face down on the table. The other players will slap their cards face down on the same pile when they figure out the connections, so you should try to be first!

When all players have played their cards, turn the pile face up. The card that was played first is now on top, face up. Is it the right colour?

Use your fingers to trace the yellow line from the telephone indicated by the die to the phone it's connected to. The first card in the pile that matches that telephone wins a telephone chip. Nobody else wins a chip in that round, even if they also played the correct card; only the first correct card wins a chip.

The Next Rounds

The player who won a telephone chip now switches any two tiles on the game board. This may be any of the six-sided connection tiles or the telephone tiles.

The player to the left of the one who began the first round now rolls the die to begin the next round. Play continues as before.

End of the Game

The first player to collect six telephone chips is the winner.