Cro-Magnon Rrrevolution
Cro-Magnon Rrrevolution Rulebook
Table of Contents
Table of Contents
Contents
1 game board, 6 pawns, 144 Koassa cards, 12 large Tribe cards, 1 spinning top, 1 box of stones, 1 "mime" die, 21 cardboard pieces.
Goal of the Game
As your tribe evolves, mime, shape, speak and build with creativity to be the first to reach the end of prehistory.
Quick Start
Each player chooses a pawn, places it on the Start space, and draws a random Tribe card (a large illustrated card). Each player reads their tribe's characteristics and announces them aloud. The players then place the card in front of them.
The player who is the hairiest begins and carries out the following actions in turn:
- Perform the "Toifair" attitude shown on your Tribe card.
- Roll the die (1st age challenge).
- Spin the top.
- Draw a Koassa card, then mime, in the manner indicated by the die, the first word of the card (next to the symbol that represents the age where your pawn is located).
- All the other players try to guess this word. The first to guess it immediately advances their pawn one space. The player who mimed quickly draws a new card so as to make the maximum number of words guessed during the time of the spin.
- When the top stops, the player who had words guessed advances their pawn by as many spaces as words guessed (5 spaces at most).
- The cards used are returned to the bottom of the deck, and it is then the next player's turn (clockwise) to have words guessed.
NB:
- Each player may pass a Koassa card once per turn if the word does not suit them.
- The player who has a word guessed may help the other players by saying "Naga!" when they are on a wrong track, "Ouaga!" when they are close to the right answer, and "Bounga!" when they have found the right answer.
- The average spin time of the top is 45 seconds. If the top is badly launched, a player may have a second chance.
Tribe Cards
Each player has a Tribe card describing a particular "Toifair" attitude. This attitude must be performed just before the player who is guessing spins the top.
If this player forgets to perform the "Toifair" attitude of their tribe, another player may shout "Toipa!" to penalise them: they then move back one space.
The 4 Stages of Evolution
The board is divided into 4 zones, each symbolising a major stage of evolution (or age) of prehistoric man. When a player's pawn reaches a new zone, they must have words guessed using the means of communication corresponding to that new stage of evolution.
1st age (blue spaces): Roll the die and mime according to the die's indications to have the 1st word of the Koassa cards guessed. Making sounds is not allowed.
The die sets the mime constraint. The six possible constraints, as printed on the sheet, are:
- No constraints.
- With elbows held tight against the body.
- With eyes closed.
- Using another player as a "puppet".
- With one arm only.
- With a stone on the head.
This age corresponds to the "Australopithecus" period, during which our ancestors developed the very first forms of communication. It is also during this period that bipedalism appears.
2nd age (beige spaces): Make shapes with the stones in order to have the 2nd word of the Koassa cards guessed. Making sounds or miming is not allowed.
This age corresponds to the "Homo habilis" period, during which our ancestors invented the first tools, often made from stones.
3rd age (green spaces): First, assemble the fire using the two cardboard pieces provided for this purpose. Then have the words guessed by speaking. Use only words that do not contain the letter shown on the back of your Tribe card to have the 3rd word of the Koassa cards guessed.
Example: to have "poisson" (fish) guessed without the letter "R", you can say: "Animal nage, bon pané aussi!" (The example is a French wordplay: "nage" = swims, "pané" = breaded; the original example is kept as printed.)
If a player uses a word containing the "forbidden letter", they draw a new Koassa card.
In this stage, as soon as a player finds a word, they take the fire. When the top stops completely, the player in possession of the fire advances two additional spaces.
This age corresponds to the "Homo erectus" period, during which men discover fire and when the first forms of articulated language begin to appear.
4th age (orange spaces): Use the cardboard pieces to have the 4th word of the Koassa cards guessed. For each word, a minimum of 3 cardboard pieces must be used. Noises and mimes are not allowed.
In return, you may animate the objects you have created.
This age corresponds to the "Homo sapiens" period, during which the first forms of art and abstract representation appear, notably in the form of statues.
End of the Game
The winner is the first player to reach the Arrival space. In honour of the winner, all tribes may perform the "Toifair" attitude of the winning tribe!
Team Option
(Required to play with more than 6 players.)
It is possible to play Cro-Magnon Rrrevolution in teams of 2. The flow of the game stays the same: the 2 players of a team may have words guessed at the same time or in turns.
Example: In the 1st age, the mimes may be performed side by side or in turns. In the 2nd age, the pile of stones may be shared. In the 3rd age, a player may take over from a teammate who is short of inspiration. In the 4th age, you have the option of placing a piece in turns or building 2 structures in parallel.