Crime Story: Stockholm
Crime Story: Stockholm Rulebook
Table of Contents
Contents
56 cards, investigator, game board and instructions
Setup
Place the card deck, unshuffled, in the middle of the table. Have paper and pencil ready in case you want to take notes. As soon as you have finished reading the instructions, place the timeline (on the back of this sheet) next to the deck and put the investigator on 7:30.
Gameplay
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Now take card 1, turn it over and read the text aloud.
When you see this symbol on a card (an arrow with a number, e.g. "2"), immediately take the matching card from the deck and read it right away. So take card 2 immediately and read the text aloud. Then proceed the same way with card 3.
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On card 3 you see several leads. From now on you must always decide on one lead. Cards you have received once, you keep for the whole game - so you can also choose further leads of that card later if you like.
Note when choosing leads:
Example lead: "Gerichtsmedizinerin befragen" (Question the medical examiner), with a time frame "bis 12:00" (until 12:00), then a box "7" and then "15 Min." with a clock symbol.
- The time frame ("bis 12:00"): You can only choose this lead if the investigator is currently within this time frame.
- The number in the box (7): Take this card from the deck and read it.
- The minutes ("15 Min."): Move the investigator this many minutes further along the timeline as indicated.
Further rules:
- You may not choose a lead that would move the investigator past the last space of the timeline.
- For leads with a time restriction, only the space the investigator is currently on counts. If the investigator is currently on 12:00 and the lead shows the time frame "bis 12:00" (until 12:00), you may choose this lead (regardless of how long it takes to follow this lead).
- You may shorten the investigation at any time by moving the investigator 15 minutes further along the timeline. You should only do this if you do not currently want to follow any other leads!
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From now on you are on your own! After you have completely dealt with a card, always decide which lead you want to follow next.
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Whenever the investigator lands on a space like this (a space on the timeline showing a time, e.g. 8:45, with a card number, e.g. 49) or jumps over it, you take the card shown after you have read the card for the lead you chose, and read it immediately. You do not have to move the investigator for this.
Game End
The game ends either as soon as the investigator reaches the last space of the timeline, or when you voluntarily decide to solve the case. You receive no bonus for solving the case earlier - so take your time!
Then take card 55. It will ask you questions about the case and some background information. Once you have answered the questions, you can check your answers with the help of the solution. The more questions you answer correctly, the better!
Enough explanation - after all, you still have an important case to solve! Have fun in Stockholm, and find out what happened!