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Crazy Tower

Crazy Tower Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • The Special Boxes
  • Choose a Game Mode / Take a Block Color
  • How to Play
  • Important
  • Game End
    • Collapse
  • Victory
    • Competitive Mode
    • Saboteur Mode
    • Solo Mode
  • Special Thanks
  • Credits
  • Solo Mode Challenges

Contents

  • 28 wooden blocks (7 of each color)
  • 21 floor cards
  • 1 rulebook

Setup

  • Take a Floor card with no Special Boxes (Red Box, Diamonds Box, and Exchange Box), and place it in the center of the table.
  • Shuffle the other Floor cards and form a facedown deck with them.

The Special Boxes

  • White Box (blank box): The Blocks could be placed on one or many White Boxes.
  • Red Box (box with an X): Players may not place a Block that covers this Box.
  • Diamonds Box (box with four small diamonds): When a player covers this Box, they may remove a Block from a lower Floor card and give it back to the person playing that color.
  • Loop Box (box with a circular arrow): When a player covers this Box, they must play again immediately.
  • Exchange Box (box with a double arrow): When a player covers this Box, they must exchange one of their unplayed Blocks with one of another player's of their choice.

Choose a Game Mode / Take a Block Color

ModePlayersBlock colors
Competitive2 playerschoose 2 colors per player
Competitive3 to 4 playerschoose 1 color per player
Saboteur3 to 4 playersChoose 1 color per player
Solo1 playerDepends on the chosen challenge

How to Play

Competitive Mode: Determine which player starts the game.

Saboteur Mode: Before starting the game, determine who will be the Saboteur. The player to his left starts the game.

Solo Mode: Choose a challenge at the end of the rulebook.

NOTE: Some solo challenges could be played by many players at the same time.

In turn, players do one of two things:

A- Put a Block on the highest Floor card of the Tower.

B- Take the first Floor card from the stack, reveal it and lay it on the Tower, then put a Block on the new Floor.

Play in turn and clockwise.

Important

  • Blocks must be laid flat.
  • Blocks can overhang Floor cards.
  • Floor cards can be offset from the Tower.
  • Only one hand can be used to lay a Block or Floor card.
  • There can never be two Blocks of the same color on the same Floor card.

* In a 2-player game, each player has two colors of Blocks.

Game End

Collapse

The game ends if the Tower collapses. The Tower is considered collapsed if at least one Block and one Floor card fall. If only one Block (or Floor card) falls, the player whose turn it is must replace it before continuing their turn.

Victory

Competitive Mode

A player wins if…

They place their last Block on the Tower without it collapsing.

Blocks come in different shapes and sizes worth different point values, shown along the margin of the rulebook: a small single-cube Block is worth 1 point, a two-cube Block is worth 3 points, a three-cube Block is worth 4 points, and the largest Block shown is worth 5 points.

If the construction collapses:

  • The player who caused the collapse does not score any points.
  • The player with the smallest score in front of him wins, according to the value of each Blocks.
  • Tie breaker: If more than one player has the same amount of points, the player with the fewest total Blocks wins the game. If it is still tied, the players share the victory.

Saboteur Mode

The Saboteur wins if…

  • The Tower collapses during the Architects' turn.
  • The Saboteur succeeds in placing all of his Blocks.

The Architects win if…

  • One of the Architects places their last Block without collapsing the Tower.
  • The Tower collapses during the Saboteur's turn.

Solo Mode

The player wins if…

He succeed at his challenge without causing the Tower to collapse.

Special Thanks

Synapses Games would like to thank the designers who have shown a lot of passion for their project. Thanks to everyone who has play tested the different game modes. For all those who have contributed in any way to this project, thank you!

Credits

Designers: Alexis Harvey, Félix Leblanc, Mathieu Auger, Manuel Bergeron

Development: Carl Brière, Sean Jacquemain

Illustrations: Chris Setra

Art Direction: Carl Brière, Josée Guillemette

Graphic design: Karla Ron, Marie-Pier Blais

Editing: Sean Jacquemain

Publisher: Jeux Synapses Games Inc.

© 2020 Jeux Synapses Games Inc. No part of this product may be reproduced without written authorization of: Jeux Synapses Games Inc., 141 avenue des Hirondelles, Les Cèdres, QC J7T 4A1 Canada. www.jeuxsynapsesgames.com

Solo Mode Challenges

#Challenge2 colors3 colors4 colors
1Complete the TowerAvailableAvailableAvailable
2Complete the Tower with only one Block per floorAvailableAvailableN/A
3Complete the Tower with exactly 3 Blocks per floor, except for the last floor that could have 1 BlockN/AAvailableAvailable
4Complete the Tower with only 1 Block on the first floorAvailableAvailableAvailable
5You cannot place 2 of the same shaped Blocks on a single Floor cardAvailableAvailableAvailable
6Complete a Tower with at least 14 Floor cardsAvailableAvailableAvailable
7Complete the Tower within 3 minutesAvailableAvailableAvailable
8Complete the Tower within 2 minutesAvailableAvailableAvailable
9Complete the Tower within 1 minuteAvailableAvailableAvailable
10Use your non-dominant hand when placing Blocks and Floor cardsAvailableAvailableAvailable
11Stand on your tiptoes while placing a Block and a Floor cardAvailableAvailableAvailable
12You must keep your arms straight when placing a Block or a Floor cardAvailableAvailableAvailable
13Place Blocks standing on their side rather than laying flatAvailableAvailableAvailable
14Close one eye and put one arm behind your backAvailableAvailableAvailable
15Place your Blocks and Floor cards while standing on one footAvailableAvailableAvailable
16Place all of your Blocks and Floor cards without using your thumbsAvailableAvailableAvailable
17When you add a new Floor card, spin around 3 times before adding a BlockAvailableAvailableAvailable
18Play with your chin on the table the whole timeAvailableAvailableAvailable
19Play with your wrists always touching using only 1 hand the entire gameAvailableAvailableAvailable
20You must drop the Floor cards on the Tower instead of placing themAvailableAvailableAvailable