RulesPal
Chat
Rulebook
Crazy Adventures thumbnail

Crazy Adventures

Crazy Adventures Rulebook

Table of Contents

Table of Contents

  • Code of Laws
  • List of Spaces
    • Chest (gold)
    • Chest (teal)
    • Joe's Shop (cart spaces)
    • Portals (yellow, green, purple, blue)
    • Ta-Dam

Code of Laws

  1. Only the spaces on which you stopped after moving forward during your turn take effect.
  2. RED and GREEN spaces do not affect you until cards linked to them (Ta-Dam card icon) are in the game, but they are not considered empty either.
  3. You may have a maximum of 3 Joe's Shop cards. If you want to take a fourth, discard one of those you already have.
  4. Ta-Dam cards and Joe's Shop cards take effect once per turn and are not discarded after use.
  5. After rolling the dice, first perform the action of the space on which you stopped, then the effects of the Good, Bad, Joe's Shop and Ta-Dam cards, in any order.
  6. If two or more players are on the same space, none of them is considered first or last.
  7. If the deck runs out of cards, shuffle the discard pile and use it as a new deck.

List of Spaces

Chest (gold)

Draw a Good / Bad card and perform the effect of the GOOD side, then discard this card.

Chest (teal)

Draw a Good / Bad card and perform the effect of the BAD side, then discard this card.

Joe's Shop (cart spaces)

Draw 2 Joe's Shop cards. You may place one of them in front of you, returning 5 coins to the supply. Discard the other cards.

Portals (yellow, green, purple, blue)

Move your token to another portal of the same colour.

Ta-Dam

Place a Ta-Dam card in the leftmost slot "Place for Ta-Dam card". If that slot is occupied, shift the already placed cards one slot to the right. If the rightmost card is pushed out as a result, it is discarded.