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Crashland

Crashland Rulebook

Table of Contents

Table of Contents

  • Aim of the Game
  • Components Needed to Play
  • Setting the Game Up
  • Playing the Game
    • Phase 1. Movement
    • Phase 2. Events and Equipment
      • Explanation of Equipment
    • Phase 3. Systems Check
  • Game Over

Aim of the Game

In this solitaire game, you must find three rocket fuel tanks and return to your spaceship before your spacesuit runs out of oxygen or battery power. If either of these levels drops below 1 during a systems check, you have lost the game.

Components Needed to Play

  • The deck of Map Cards (30 cards)
  • The deck of Event and Equipment Cards (21 cards)
  • 1 Suit Card showing your remaining oxygen and battery power
  • 2 Tracking Cards, which also include the Quick Rules Guide
  • 1 Astronaut, 1 Spaceship, and 3 Fuel Tank counters

Setting the Game Up

Shuffle the Map deck and deal the cards out face down in a 6 x 5 grid. There will be 5 rows of cards, each row will have 6 cards in it.

Find the card on the grid with the Spaceship icon on it and turn this card over to the other side, placing your Spaceship and Astronaut on it.

Place your Suit Card in front of you and place a Tracking Card on either side so that the yellow pointers are lined up with the number 9 on both the Oxygen and Battery Power tracks (showing that your Suit Systems are at maximum capacity). Your Suit Card also has room to store the 3 Fuel Tanks you are trying to find.

Shuffle the Event and Equipment deck and set this to one side along with the 3 Fuel Tank counters.

Playing the Game

Each turn of the game will consist of 3 phases:

Phase 1. Movement

At the beginning of your turn you must move your Astronaut, from the card it is currently on, any number of cards in an orthogonal direction (this means up or down, left or right). The first two cards in distance you move you may do so for free. For each additional card you move during the turn you must lose either 1 level of your Oxygen or 1 level of your Battery Power. Move the Tracking Cards down the Oxygen or Battery tracks as needed to record this. You may change directions as you move (i.e. 1 card to the left and then one card up). You may never move diagonally.

If you move onto a face down card, turn it over to show you have explored that area of the lunar surface.

You are trying to find, using your spacesuit's equipment, a series of numbered beacons (in pairs) which will locate where the 3 Fuel Tanks are stored. These beacons give you a set of coordinates (one beacon points up and down, the other points left and right). You will need to locate the pair of matching numbered beacons and then move to the card the beacons point to.

In the example in the rulebook, X marks the spot where one of the Fuel Tanks is located. The matching beacons are both numbered 1: one points up and down and the other points left and right, and the card where they point is the card marked X.

If you find a Fuel Tank location and move to it, place the matching numbered Fuel Tank on your Suit System Card.

You may also locate a Dome Shelter while exploring. With the right set of Equipment cards you can enter the Dome Shelter and recharge your Oxygen and Battery Power.

Phase 2. Events and Equipment

After you have finished moving you must now draw 3 cards from the Events and Equipment deck. This deck has two types of cards. If this deck is empty when you go to draw a card, shuffle the discard pile to form a new deck to draw cards from.

A. Event Cards - these cause you to lose Oxygen or Battery Power due to your exploration.

Each Event Card shows:

  • an icon for which Suit System is affected (Oxygen or Battery Power);
  • how much of it to lose, moving the Tracking Card for that Suit System down by the number shown in red;
  • and a number to determine which Event you will deal with this turn. Always choose the Event with the highest number and discard any other Event Cards.

B. Equipment Cards - these cause you to gain resources you need (Oxygen and Battery Power), as well as give you special actions to help in your exploration.

Each Equipment Card may show:

  • an icon for which Suit System is affected (Oxygen or Battery Power) or another symbol (Equipment is explained below);
  • how much of a bonus to gain.

Keep the Equipment cards in your hand from one turn to the next. You will need a pair of the same cards to gain the listed bonus. You may have no more than three Equipment cards in your hand at the end of the Events and Equipment phase. Place any cards you do not wish to keep on the discard pile. You may "spend" a pair of matching cards at any time during the Movement phase (Phase 1) or the System Check phase (Phase 3) to gain the listed bonus, by placing the cards on the discard pile.

Explanation of Equipment

  • Satellite Uplink - Spend two Satellite Uplink cards to look at the next six cards in the Event and Equipment Draw Deck. You may place these back on top of the Draw deck in any order you choose.
  • Dome Shelter - Spend two Dome Shelter cards to enter the Dome Shelter on a Map Card. You may raise one of your Suit Systems (either Oxygen or Battery Power) by 3 levels, or raise both Suit Systems (Oxygen and Battery Power) by 2 levels.
  • Jetpack - Spend two Jetpack cards to move to any explored Map Card. Doing this will lower your Battery Power by 1 level. The Jetpack only has enough fuel for one trip.
  • Solar Recharge - Spend two Solar Recharge cards to raise your Battery Power by 2 levels.

Phase 3. Systems Check

You must now check your Suit Systems. If either your Oxygen or Battery Power level is below 1 you have lost the game. Do not forget that you may spend a pair of matching cards at any time during the System Check phase (Phase 3) to gain the listed bonus, by placing the cards on the discard pile.

Game Over

If, during Phase 1, you have managed to collect all 3 Fuel Tanks and have returned to your Spaceship, without losing all of your Oxygen or Battery Power, you have won the game and can liftoff from the Lunar Surface!