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Couture

Couture Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
    • Fill
    • Bid
    • Win Cards
    • Special Situations
    • Designer Cards
    • Portfolio
    • Next Turn / Game End
  • Scoring
    • Bid Cards
    • Editorials
    • Ready to Wear
    • Haute Couture
    • Streetwear
    • Flops
  • Bid Example
  • Credits

Components

  • 6 Sets of Starting Bid Cards, each with: Signature Walk (3 value), Iconic Pose (2 value), Go-See (1 value)
  • 14 Travel Cards
  • 63 Auction Cards
    • 10 Haute Couture (5 single, 5 double)
    • 10 Streetwear (5 matching pairs)
    • 10 Ready to Wear (2 from each brand)
    • 6 Flops
    • 4 Editorial Cards
    • 23 Additional Bid Cards
      • 5 Assistants
      • 3 Signature Walks
      • 3 Iconic Pose
      • 6 Agents
      • 3 Glam Squad
      • 3 Designers
  • 40 Scoring Cards
  • 10 Magazine Covers: Haute Couture, Streetwear, Flops, Ready to Wear

Setup

  1. Each player takes one model's bid cards, a New York/Paris card, and a Paris/Tokyo card.
  2. Place 2 travel cards on the table as shown. These create three areas for fashion shows: New York on the left, Paris between the travel cards, and Tokyo on the right.
  3. Shuffle the 63 auction cards to form a facedown deck.
  4. Sort and place all the magazines near the auction card deck.

Gameplay

Fill

Deal 3 faceup auction cards to each of the New York, Paris, and Tokyo fashion shows.

Bid

The New York/Paris and Paris/Tokyo travel cards divide your hand into three sections: New York on the left, Paris in the center, and Tokyo on the right. All players simultaneously and secretly arrange their cards in their hands, placing each of their bid cards in one of the three sections.

Win Cards

Players reveal their bid cards for New York. The player with the highest total bid takes a card from the New York area of the table, then the player with the second highest bid, then third. If players' bids are tied, the tied player with the lowest single tiebreaker number (shown on the left side of their bid cards) chooses first.

Repeat this process for Paris and then again for Tokyo.

Special Situations

Players who did not bid any cards cannot take any cards. However, players whose bid cards add up to zero or less than zero do take cards in order based on their bid value.

If only one player bids, then that player takes all three cards. If only two players bid, the higher bidder takes the first and the third card.

Designer Cards

Bid cards with a Designer +2 icon in the upper left add an additional 2 to your bid if that card is used in a city that has a card of the matching designer type. You are not required to take the matching card to get the bid bonus.

Portfolio

Return bid cards to your hand and add all new bid cards won. For each card with the discard icon, discard a bid card from your hand out of the game (can be bid cards won this turn). Bid cards without the discard icon do not require you to discard a card, increasing your hand size. All scoring cards you won with white backgrounds are placed faceup in front of you.

Next Turn / Game End

Repeat this process seven times, until all auction cards have been put out.

Scoring

Score points as detailed below. Most points wins. In case of a tie, the player with the single lowest tiebreaker number remaining in their hand wins.

Bid Cards

Points shown in the upper right corner of cards in hand at the end of the game.

Editorials

2 points each, as shown in the upper right corner.

Ready to Wear

All players score the points shown on the Ready to Wear magazine cover based on how many unique brands they have collected.

Haute Couture

Most Haute Couture symbols takes the 1st place Haute Couture magazine cover. 2nd most: 2nd place. 3rd most: 3rd place. Lowest single tiebreak number on Haute Couture cards wins ties.

Streetwear

Each card is worth 1 point. During the game, when you collect a Streetwear card that matches one you already have, take the most valuable Streetwear magazine cover still available (if there is one).

Flops

Most flops takes the 1st place tabloid cover. 2nd most: 2nd place. 3rd most: 3rd place. Tiebreaker: lowest single tiebreak number on flop cards avoids taking the more negative magazine cover.

Bid Example

  • Player 1 — Bid Value: 3 (cards showing 0, 1, 2), Tiebreaker: 1 (cards showing 1, 13, 20) — 1st pick.
  • Player 2 — Bid Value: -1 (cards showing -1), Tiebreaker: 51 (card showing 51) — 3rd pick.
  • Player 3 — no cards bid — no pick.
  • Player 4 — Bid Value: 3 (cards showing 0, 3), Tiebreaker: 3 (cards showing 3, 32) — 2nd pick.

Credits

  • Design: Yusuke Sato
  • Illustration: Hanna Mirgo
  • Graphic Design: Matt Paquette & Co., Anca Gavril
  • Development: Brenna Noonan (Quillsilver Studios)
  • 3D Artist: Filip Gavril