Cosmic Coasters
Cosmic Coasters Rulebook
Table of Contents
Table of Contents
Goal
Be the first to transport one of your ships back home from any opponent's Teleport Pad.
You Will Also Need
Each player must have a set of 7 matching game tokens. You can use coins, dice, meeples, cool looking pebbles... any small objects you can find 7 of which go together in a distinctive way.
Players
For 2-4 players.
Symbols
- Factory: square
- Teleport Pad: circle
- Control Point: triangle
Setup
Each player gets seven ships. Place your fleet onto your moon, leaving two Factories empty.
Who Starts
Play Rock-Paper-Scissors to see who goes first (and to clarify RPS playing styles).
Turn Options
During each turn, you may either:
- Teleport a ship,
- Build a ship, or
- Move a ship one space.
Teleporting
If you are the only player occupying two or more Control Points anywhere around a Teleport Pad, you may transport the ship on that pad to any spot on another moon (or into nothingness). An arriving ship destroys the ship it teleports onto.
Building
If you occupy the two Control Points flanking an empty Factory on any moon, and you have spare parts (i.e. destroyed ships) available, you may build a new ship on that Factory.
Movement and Combat
You can move a ship into any space it is connected to. If another ship occupies that space, you are attacking it. Combat is resolved by a round of Rock-Paper-Scissors, as follows:
- Win: Defender destroyed, you enter.
- Lose: Your attack fails. No one moves.
- Draw: Defender destroyed, but you do not move in.
Prefer Dice? Attacker rolls one die:
- 1 or 2 (dots): Lose
- 3 or 4 (dots): Draw
- 5 or 6 (dots): Win
Elimination
When a player has only one ship left of their color on their home moon, they lose.
If More Than 2 Players
When a player is eliminated, the game continues. The eliminated player's final home ship is destroyed, along with all ships they have on other moons. Their moon remains in play for other players to occupy and use as usual.
If Fewer Than 4 Players
The extra moons can never be visited.
Special Powers
Each player also has one of these abilities:
- Teleport Inhibitor (Ganymede): You can repel invaders. To Teleport to your moon, your opponent must first play a round of RPS and not lose. In the event of a tie, they can only land on an empty space.
- Rapid Transit (Callisto): You may move 1 or 2 spaces at a time, but you can't jump over ships in your way. If you attack from two spaces away and fail, you decide which of those two spaces to remain in.
- Warning System (Europa): Whenever someone Teleports onto your ship, you may escape into any adjacent empty space. If your ship is trapped, it gets destroyed.
- Stinging Defense (Io): When someone attacks you and you win, their ship is destroyed.
Lunar Invaders
If you have a set of Looney Pyramids, you can use them along with these boards to play a more advanced version of this game, called Lunar Invaders. Look for rules and more info at our website (www.looneylabs.com/cosmic_coasters).