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CoraQuest: Slippery Jim Promo thumbnail

CoraQuest: Slippery Jim Promo

Expansion for CoraQuest

CoraQuest: Slippery Jim Promo Rulebook

Table of Contents

Table of Contents

  • Slippery Jim
  • Card Notes

Slippery Jim

Slippery Jim

  • Health: 14
  • Movement: 3
  • Dice: 3 red dice (printed on the card)

Rule

At the end of every enemy phase roll one white dice to make a teleport check. If the result is a success then Slippery Jim teleports (see adventure for more details).

Card Notes

  • The card also shows a position grid and a numbered marker, printed as icons. Their meaning is not explained on the card; see the base CoraQuest rulebook.