CoraQuest: Slippery Jim Promo
CoraQuest: Slippery Jim Promo Rulebook
Table of Contents
Table of Contents
Slippery Jim
Slippery Jim
- Health: 14
- Movement: 3
- Dice: 3 red dice (printed on the card)
Rule
At the end of every enemy phase roll one white dice to make a teleport check. If the result is a success then Slippery Jim teleports (see adventure for more details).
Card Notes
- The card also shows a position grid and a numbered marker, printed as icons. Their meaning is not explained on the card; see the base CoraQuest rulebook.