Conquest of Planet Earth: Santarri Mutant Men Supplement
Conquest of Planet Earth: Santarri Mutant Men Supplement Rulebook
Table of Contents
Table of Contents
New Cards
The new cards in the Santarri Mutant Men Supplement are designed to be shuffled right into the existing COPE card decks and will give your Aliens powerful new Events and Space Stuff. But beware, the National Guard are out in full force to stop you and they have brought along a very well-armed and very ornery redneck as a local guide!
Contents
- 1 Rules Sheet
- 1 Large Alien Race Card
- 5 New Event Cards:
- 2 x Alien Legions
- 2 x Swarm
- 1 x Double Trouble
- 3 New Resistance Cards:
- 2 x National Guard
- 1 x Well-Armed Redneck
- 1 New Location Card:
- 1 x National Park
- 1 New Space Stuff Card:
- 1 x Denanto Brain Leeches
New Alien Race: The Santarri Mutant Men
The Santarri Mutant Men are a small people that are, frankly, not very smart and not very strong. They do have one thing going for them though, they are in a constant state of mutation... and division. The Santarri have a habit of splitting themselves in two. They split when they're sad. They split when they sneeze. They split when they're happy. They split when they're asleep, and they have had a nasty case of collective insomnia for the last hundred years.
Rapid Mutation
It may never cost less than 1 Action Point to buy an Alien Menace Token.
Overwhelming Multiplication
This ability may be used to double your curre[text hidden by a card in the photograph] (including the Fight Dice roll).
Gap: the rest of this sentence, after "your curre", is covered by the National Park card in the photograph and cannot be read. Do not infer it from other text.
Card Notes
Gap: the Card Notes heading and its text are almost entirely covered by the cards in the photograph. Only the top edge of the heading and a few word fragments are visible. None of the Card Notes text could be read, so it is not transcribed here.
Card Text
Card text for the new cards, as printed on the cards in the same photograph. Cards whose text is covered or too small to read are listed as gaps.
Swarm (Event, Combat)
Play during a Fight to immediately roll one extra Fight Dice for each Alien you have in that Fight, then choose the highest roll.
Double Trouble (Event, Combat)
Play during any Fight when one side has double or more the Strength Total of the other side (including Fight Dice). The side with the higher Strength Total instantly wins the entire Battle (if the Aliens lose, all of them are Destroyed).
Denanto Brain Leeches (Bio, Beast)
Activate: Gain a Crushing Victory on the Fight Dice roll of 4, 5 or 6 while fighting a Soft Resistance.
National Park (Location)
While there is a Conquest Marker here, this Location may be used as a Landing Site.
Gaps in Card Text
- Alien Legions (2 cards): the card text is hidden by other cards in the photograph and is not legible.
- National Guard (2 cards): the card text is not legible in the photograph.
- Well-Armed Redneck (1 card): the card text is hidden by other cards in the photograph and is not legible.
- Santarri Mutant Men (Large Alien Race Card): the card's full printed text is not legible in the photograph. The Rapid Mutation and Overwhelming Multiplication rules are given on the rules sheet above.