Connect 4: Spin
Connect 4: Spin Rulebook
Table of Contents
Table of Contents
Object
The first player to connect 4 discs horizontally, vertically or diagonally wins.
Win the Spin
- You can only win after you spin! If you connect 4 when you place a disc, it doesn't count unless they still line up after spinning.
- Only one player can win! If your turn results in both players connecting 4, you lose! Watch out for your opponent's disc placement before you spin, or you might end up handing them a victory.
Contents
- Game unit and base
- 20 yellow discs (1 weighted)
- 20 red discs (1 weighted)
Ages 8+. Contains magnets. Adult assembly required.
Get Ready
- Insert the game unit into the base.
- Separate the red and yellow discs and choose which colour you'll play with.
- Decide which Connect 4 Spin challenge you're up for: Beginner or Expert (see Choose Your Challenge).
Get Spinning
On Your Turn
- Place a disc anywhere in the grid. Hold the column from the back with one hand as you push the disc in with the other.
- Once you've placed your disc, use the tab at the end of that column to spin it!
- The column should complete at least two full rotations. If it doesn't, re-spin it!
- If the column doesn't stop in a vertical position after you spin it, push down the end closest to the base until it snaps into place.
Choose Your Challenge
Beginner
Line up 4 discs anywhere in the grid. Discs can connect through the centre axis.
Expert
Line up 4 discs in either the top or bottom half of the grid. Discs cannot connect through the centre axis.
Weighted Discs
- Each colour set of discs contains one disc with extra weight.
- You can use the weighted disc at any time.
- Place your discs strategically! Bear in mind how the combined weight of your discs will affect where the column ends up.
Disc Storage and Removal
When you've finished playing, store the discs in the troughs on either side of the game base. To remove, roll the discs out as shown.