Confident?
Confident? Rulebook
Table of Contents
Table of Contents
Set Up
- Your game should contain 200 question cards, 6 dry-wipe pens, 6 dry-wipe Answerboards, 1 dry-wipe Scoreboard and 1 dry-wipe Scribble board.
- You can play as individuals or teams.
- Each individual / team ("player") needs a dry-wipe pen and Answerboard.
- Give the Scoreboard to a scorekeeper and you're good to go!
1. Read Out a Question
- Make sure no one sees the answer on the back of the card.
- Read all the info so you don't miss clues or units.
For example, a question card might ask: "The moon. How many people have been on it?" (Below the question: "HOW CURIOUS! No conspiracy theories please.")
2. Write a Range on Your Answerboards
Write the BOTTOM and TOP of a range that you think contains the answer. You might think that between 5 and 30 people have been on the moon.
Write the SIZE of your range: TOP minus BOTTOM. The difference between 5 and 30 is 25, so that's your range SIZE.
- You all do this at the same time! If you're in a team, discuss it first.
- There's no time limit, but you can tell each other to get a move on.
- You can also play with the Confidence Boosts: see Confidence Boosts.
3. Reveal Your Ranges at the Same Time
4. Get the Answer
- Flip the question card to read out the answer.
- Compare the answer to your ranges.
The answer is in your range! For the moon question, the answer card reads: "12 people. All 12 were NASA astronauts with the final visits occurring in 1972. No one has been farther away from earth since. #LIVINGRANGEROUSLY"
5. Win Points for Correct Ranges
A range is correct if:
- The answer falls between the BOTTOM and TOP,
or
- The answer matches the BOTTOM or TOP.
Win points:
- 3 for the correct range with the smallest SIZE.
- 1 for other correct ranges.
- If multiple or all players are correct with the same smallest SIZE, they all get 3.
For the moon question (answer: 12 people):
- A range of 8 to 15 (SIZE 7) is correct and has the smallest SIZE!
- A range of 5 to 30 (SIZE 25) is correct but not the smallest SIZE.
- A range of 12 to 40 (SIZE 28) is correct but not the smallest SIZE.
- A range of 20 to 100 (SIZE 80) is incorrect!
But if everyone has a correct range, the biggest SIZE scores 0. This stops certain people putting 0 to a trillion for every question. Even a range of 10 to 100 (SIZE 90) that is correct still scores 0 if it has the biggest SIZE.
6. Win the Game
- The scorekeeper tracks points on the Scoreboard.
- Keep answering questions until a player gets to 15 points or over and wins!
What if two or more players reach 15 at the same time? Then the one with the smallest SIZE on that question wins. If they have the same SIZE, they both win!
Confidence Boosts
Once you get the idea, introduce the Confidence Boosts:
COPY — Think someone else knows better? Don't give a range, write their name in the copy box. After the reveal, copy their range to win points as if you'd come up with it.
SWAP — Pop in the names of 2 OTHER players (not you). They must swap their Answerboards after the reveal. They win points for the question based on their new ranges.
DOUBLE x2 — Feeling really CONFIDENT? Put your name in this box to score double points for the question.
- To use a Boost, fill in the relevant box on your Answerboard while writing your range.
- Everyone reveals their ranges and Boosts at the same time.
- Each player gets one of each Boost per game and can use more than one on a question.
- You don't copy or swap Boosts — they're linked to players, not Answerboards.
- Cross off used Boosts below player names on the Scoreboard. A Boost is used by the player that originally wrote it.
Boosts are settled left to right:
- Copy ranges. You only copy the BOTTOM, TOP and SIZE — not the Boosts. If you copy a player who copies you, neither scores. If you copy player A and they copy player B then, blimey, you copy player B.
- Swap boards. If more than two players are intertwined in a web of swaps, pass Answerboards clockwise between those involved. After copies and swaps, assess how many points would be awarded.
- Score doubles. Double the points for players with names in the double boxes. So, if a player goes for a double but is swapped, they still score double but for their new range.
Bonus Ways to Play
Spice up your next game with some of these variations:
Final Hurdle — You can only cross the finish line with a 3-pointer.
Nail It — Write the exact answer (so a range SIZE of 0) to score 5 points.
Fast Play — Write ranges within ten seconds.
Top Two — The smallest correct range scores 3, the second smallest 1 and no other ranges score.
Minus Points — Incorrect ranges lose a point.
Two Players — Only the smallest correct range scores — it gets 3. Double is the only usable Boost.