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Conan: Kushite Witch Hunters

Expansion for Conan

Conan: Kushite Witch Hunters Rulebook

Table of Contents

Table of Contents

  • Scenario: Yogah's Rebirth

Scenario: Yogah's Rebirth

Winning the Game

  • If Shubba dies (the Orb is linked to Shubba. Yogah cannot use it while Shubba is still alive), and Yogah of Yag has fled the fort with the Orb before the end of turn 8; the heroes win.
  • If Yogah dies before the end of turn 8; the Overlord wins.

In any other case, both sides lose at the end of turn 8.

Heroes' Side

  • The game starts with the heroes' turn.
  • The heroes start in the areas indicated by the setup diagram.
  • Suggestions for 3 heroes:
    • Conan (Sword, Leather Armor),
    • Hadrathus (Parrying Dagger, Bori's Rage, and Mind Control),
    • Yogah of Yag (Ornamental Spear, Gift of Life, and Mitra's Healing).
  • After setup, each hero moves 6 gems from their Reserve zone to their Fatigue zone.

Overlord's Side

  • The Overlord starts with 7 gems in their Reserve zone and 5 in their Fatigue zone, and places the recovery token showing a recovery value of "7" in the Book of Skelos.
  • Reinforcement: 5 reinforcement points.
  • Forced March: The Overlord can activate a Kushite unit tile without moving gems from their Reserve zone to their Fatigue zone. The activated Kushite unit tile is placed at the end of the River, after the event tile.
  • Shubba has Teleportation, Set's Possession, Lightning Storm and Energy Drain.

Special Rules

  • Kushites: Afari, Shafiah, Ghayoor and Shubba are considered to be Kushite units.
  • Yag's Orb: Yag's Orb is represented by the Stygian Artifact equipment card. It has an encumbrance value of 8. It is made from a mysterious material of incredible density glinting with a strange blue light. A Hero with the Orb card cannot leap or fall. The Orb cannot be thrown.
  • Doors: A character other than a Hyena can move across a door as though it were a border by spending 1 additional movement point. After a character moves across a door, remove that door from the board.
  • Fleeing the Fort: A hero can flee the fort from one of the exit areas marked 1 by spending movement points as though the hero were moving across a border and removing the hero's model from the board. Once a hero has fled, the hero's model cannot be returned to the board.
  • Line of Sight: A character in a wall area has line of sight to each ground area within the fortress walls. An area in a tower and an area outside that tower are within each other's line of sight only if the areas are in or adjacent to the tower.
  • Leaping from Walls: A character can move across a parapet from a wall area to a ground area as though it were a border. The character rolls the falling damage dice shown as two red icons on the sheet for falling damage. If the character has Leap, the character rolls the falling damage die shown as one red icon on the sheet instead.
  • Rock Slide: A character can move into a rock slide area (marked with the rock slide icon) from an adjacent area. The character must spend 2 extra movement points unless the character has Climb.
  • Chests: During setup, the Overlord places 4 chests on the board as indicated by the setup diagram. The asset deck contains 1 Stygian Artifact, 1 Life Potion, 1 Bossonian Bow, and 1 Tribal Mace.