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Combat Commander: Europe – C3i #26 Scenarios

Expansion for Combat Commander: Europe

Combat Commander: Europe – C3i #26 Scenarios Rulebook

Table of Contents

Table of Contents

  • Scenario 115: Summit Conference
  • Scenario 116: These are No Altar Boys
  • Transcription Notes

Scenario 115: Summit Conference

Year Marker: 1941

Victory Point Marker: 2 (Axis side)

Time / Sudden Death Markers: 1 / 8

Troop Quality / Order Limit: Axis — Line / 2; Allies — Line / 4

Posture: Axis — Defend; Allies — Attack

Initiative: Allies

Objective Chits: Open — G, K and Q; Axis — random; Allies — random

Objective Control: Axis — all; Allies — none

Set Up: Axis — first; 6 hexes deep. Allies — last¹

Surrender Markers: Axis — 8; Allies — 10

First Turn: Allies

Italian Forces (Elements of the 11th Reggimento Granatieri di Savoia; Axis)

  • Lt. Romero, leader (printed: 9 / leader 2 / 2 1 6), x1
  • Cpl. Radovic, leader (printed: 7 / leader 1 / 1 1 6), x1
  • Fucilieri (printed: 7 / 4 4 4), x5
  • Line (printed: 6 / 2 3 4), x1
  • Weapon (printed: 8 / 1 1 4), x2
  • Heavy MG (printed: 8 12 -2), x1
  • Medium MG (printed: 6 10 -1), x2
  • Light MG (printed: 3 6 -), x1
  • Gr'W Mortar (printed: 6 2-12 -2), x1
  • Wire (-1), x6
  • Trench (4 Cover), x4
  • Foxholes (3 Cover), x2

Indian Forces (Elements of the 9th and 10th BDEs, 5th Indian Division; Allies)

  • Lt. Dan, leader (printed: 9 / leader 2 / 2 1 6), x1
  • Sgt. Foyle, leader (printed: 8 / leader 1 / 1 1 6), x1
  • Line (printed: 7 / 5 5 4), x10
  • Weapon (printed: 8 / 2 2 4), x3
  • Light MG (printed: 3 7 -), x4
  • Light Mortar (printed: 5 / 2-11 -1), x3

Please Note: You will need to own CC:Europe and CC:Mediterranean in order to play this C3i Scenario.

Special Rules:

  1. LIMITED APPROACH: Indian units set up in any of the following hexes: A9, A10, B9, B10, C10, H10, I10, J10, M10, N9, N10, O9 and O10.
  2. BOULDERS & ROCKS: Treat all building, woods and orchard as "rocky" terrain instead. Rocky terrain costs 2 MP, provides 2 cover and has a hindrance of 2. Fortifications can't exist in rocky terrain.
  3. DESERT: Hedges do not exist.
  4. IMPREGNABLE STRONGHOLD: Indian units can only exit the map from these four hexes: G1, I1, J1 and K1.
  5. COMMONWEALTH: Allied player uses the British Fate Deck.

Scenario 116: These are No Altar Boys

Year Marker: 1944

Victory Point Marker: 3 (Axis side)

Time / Sudden Death Markers: 0 / 8

Troop Quality / Order Limit: Axis — Elite / 2; Allies — Line / 4

Posture: Axis — Defend; Allies — Attack

Initiative: Allies

Objective Chits: Open — G, L and N; Axis — none; Allies — random⁵

Objective Control: Axis — 3, 4 and 5; Allies — none

Set Up: Axis — first; 9 hexes deep. Allies — last; 1 hex deep¹,²

Surrender Markers: Axis — 6; Allies — 9

First Turn: Allies

German Forces (Elements of 9th SS Panzer Div.; Axis)

  • Lt. v.Karstien, leader (printed: 9 / leader 2 / 2 1 6), x1
  • Sgt. Biermann, leader (printed: 8 / leader 1 / 1 1 6), x1
  • SS (printed: 8 / 6 5 5), x2
  • Elite (printed: 8 / 3 3 5), x1
  • Weapon (printed: 8 / 2 2 4), x1
  • Heavy MG (printed: 8 / 8 16 -1), x1
  • Light MG (printed: 8 / 4 8 -), x1
  • Foxholes (3 Cover), x1
  • Wpn (-1), x2³
  • Suppressed (-1 -1 -1), x2³

Canadian Forces (Elements of D Coy, Regt. Les Fusiliers Mont-Royal; Allies)

  • Lt. Forbes, leader (printed: 9 / leader 2 / 2 1 6), x1²,⁶
  • Sgt. Casey, leader (printed: 8 / leader 1 / 1 1 6), x1
  • Cpl. Nettles, leader (printed: 7 / leader 1 / 1 1 6), x1
  • Guards (printed: 7 / 5 5 5), x8
  • Line (printed: 7 / 3 3 4), x1
  • Weapon (printed: 8 / 2 2 4), x2
  • Heavy MG (printed: 7 / 7 14 -2), x1
  • Light MG (printed: 3 7 -), x2
  • Light Mortar (printed: 5 / 2-11 -1), x2
  • Satchel Charge (printed: 12 1 -), x2

Please Note: You will need to own CC:Europe and CC:Mediterranean in order to play this C3i Scenario.

Special Rules:

  1. WELL-PLANNED ASSAULT: Allied player draws his opening hand prior to setup.
  2. FORWARD!: Lt. Forbes and any units stacked with him may set up 2 hexes deep.
  3. SUCCESSIVE ONSLAUGHTS: After all setup is complete, the Axis player must Suppress any two of his squads/teams.
  4. FORTIFIED CHURCH TOWER: Place a Bunker in hex K5. K5 is considered to be at elevation 1 for any fire attack made to or from the hex (the +1/-1 FP height advantage modifier is not applied).
  5. KEY OBJECTIVE: Neither player can gain Exit VPs. A unit exiting the map for any reason is eliminated. Do not add Objective chits P, Q, R and W to the draw cup.
  6. DISTINGUISHED SERVICE ORDER: Lt. Forbes (representing Major Dextraze) may, once during the game, cancel any one "break" result against him.
  7. COMMONWEALTH: Allied player uses the British Fate Deck.

Transcription Notes

  • Superscript numbers on the cards (for example "last¹", "random⁵", "x1²,⁶") are printed references to the numbered Special Rules of the same scenario. They are kept as printed.
  • The scans are low resolution. The counter stat numbers were read from the scans and are given as printed with no labels. The Scenario 116 Suppressed counter stats (-1 -1 -1) and the Wpn counter values are the least certain reads and should be checked against the physical insert.
  • The card scans contain no legible gaps in the rules text.