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Combat Commander: Europe – C3i #24 Scenarios

Expansion for Combat Commander: EuropeExpansion for Combat Commander: Mediterranean

Combat Commander: Europe – C3i #24 Scenarios Rulebook

Table of Contents

Table of Contents

  • Scenario 111: The Scheldt
  • Scenario 112: Sonnenwende
  • Transcription Notes

Scenario 111: The Scheldt

Year Marker: 1944

Victory Point Marker: 0

Time / Sudden Death Markers: 3 / 9

Troop Quality / Order Limit: Axis — Line / 3; Allies — Elite / 3

Posture: Axis — Recon; Allies — Recon

Initiative: Axis

Objective Chits: Open — K, V; Axis — random; Allies — random

Objective Control: Axis — 2 and 5; Allies — 1 and 4

Set Up: Axis — first; 5 hexes deep. Allies — last; 5 hexes deep

Surrender Markers: Axis — 7; Allies — 9

First Turn: Axis

German Forces (Axis)

  • Lt. Lauerbach, leader (printed: 9 / leader 1 / 1 1 6), x1
  • Sgt. Biermann, leader (printed: 8 / leader 1 / 1 1 6), x1
  • Rifle (printed: 7 / 5 5 4), x6
  • Line (printed: 7 / 3 3 4), x3
  • Heavy MG (printed: 8 / 16 -1), x1
  • Light MG (printed: 4 8 -), x3

Canadian Forces (Allies)

  • Lt. Chatham, leader (printed: 9 / leader 1 / 1 1 6), x1
  • Lt. Lyndhurst, leader (printed: 9 / leader 1 / 1 1 6), x1
  • Guards (printed: 7 / 5 5 5), x4
  • Line (printed: 7 / 5 5 4), x2
  • Elite (printed: 7 / 3 3 5), x2
  • Weapon (printed: 8 / 2 2 4), x2
  • Light MG (printed: 3 7 -), x2
  • Light Mortar (printed: 5 / 2-11 -1), x2

Special Rules:

  1. THE SCHELDT ESTUARY: Hills do not exist. Treat all hill hexes as Level 0 instead.
  2. CUT OFF: The Axis player may not gain exit VPs.
  3. BATTALION RESERVES: The Axis player may use card G-31, for its listed Action (Hidden Unit) as if the Axis Posture was "Defend".

Scenario 112: Sonnenwende

Year Marker: 1945

Victory Point Marker: 15 (Axis side)

Time / Sudden Death Markers: 4 / 10

Troop Quality / Order Limit: Axis — Elite / 2; Allies — Elite / 4

Posture: Axis — Defense; Allies — Attack

Initiative: Allies

Objective Chits: Open — P, R and X; Axis — none; Allies — none

Objective Control: Axis — all; Allies — none

Set Up: Axis — first; 12 hexes deep. Allies — last; 2 hexes deep

Surrender Markers: Axis — 8; Allies — 13

First Turn: Allies

German Forces (Axis)

  • Lt. v. Karstles, leader (printed: 9 / leader 2 / 2 1 6), x1
  • Sgt. Ganz, leader (printed: 8 / leader 2 / 2 1 6), x1
  • SS (printed: 8 / 6 5 5), x4
  • Volksgrenadier (printed: 7 / 5 4 4), x4
  • Elite (printed: 8 / 3 3 5), x1
  • Weapon (printed: 8 / 2 2 4), x2
  • Light MG (printed: 4 8 -), x1
  • Heavy MG (printed: 8 / 16 -1), x2
  • Medium Mortar (printed: 9 / 3/16 -3), x1
  • Wire (-1), x3
  • Mines, x3³
  • Trench (4 Cover), x3
  • Bunker (6 Cover), x3

Russian Forces (Allies)

  • Lt. Gulkevich, leader (printed: 9 / leader 1 / 1 1 6), x1
  • Sgt. Bikovets, leader (printed: 8 / leader 2 / 2 1 6), x1
  • Sgt. Kovalev, leader (printed: 8 / leader 2 / 2 1 6), x1
  • Assault (printed: 9 / 7 2 5), x6
  • Guards SMG (printed: 8 / 6 3 5), x8
  • Elite (printed: 8 / 3 2 5), x2
  • Light MG (printed: 3 6 -), x3
  • Flamethrower (printed: 11 / 1 -), x3
  • Satchel Charge (printed: 12 / 1 -), x6
  • Radio, x1

Special Rules:

  1. DEFEND THE FATHERLAND: The Axis player may use Dig In actions as Hand Grenade actions [A34] instead.
  2. BUNKER BUSTING: If the Allied player makes a fire attack with a Satchel Charge against a hex containing a Bunker or Pillbox and rolls "doubles", eliminate that fortification. The fortification is eliminated before Defense rolls are made.
  3. Mine strength is 8 for this scenario instead of the default 6.

Transcription Notes

  • The superscript number after "x3" in the Scenario 112 Mines line (printed as a small "3" after the count) is kept as printed; its meaning is not explained on the card.
  • The scans are low resolution. The Scenario 112 Special Rule 1 reads "The Axis player my use Dig In actions" on the card; this is transcribed as "may use", an apparent misprint for the printed word.
  • The Scenario 112 Radio counter shows a "12" marker, but the smaller text under its label could not be read at scan resolution and is not transcribed.
  • The counter stat numbers were read from the scans and are given as printed. The leader values in the parentheses (for example "leader 1" or "leader 2") follow the printed circle beside each leader counter. The Scenario 112 "Wire (-1)", "Medium Mortar" and "Radio" lines are the least certain reads and should be checked against the physical insert.
  • Designer credits ("scenario design by Bryan Collars") and the copyright line have been omitted per house rules.