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Colt Express FAQ

208 questions players ask · Updated Nov 12, 2026 · Full rulebook

Set UpObject of the GameTypes of TurnsPhase 1: Schemin'!Phase 2: Stealin'!End of the GameAction CardsCharacter PowersEventsSpecial Rules: 2 Bandits Per PlayerExpert VariantGeneralColt Express: Horses & StagecoachColt Express: Marshal & PrisonersColt Express: Couriers & Armored TrainColt Express: Bandits – TucoColt Express: The Time Travel CarColt Express: Happy 10th AnniversaryColt Express: Bandits – Ghost

Set UpExpansion

  • Can the assembled train stay built and be stored in the box between games?
  • Can you mix your purse tokens face-down so other players cannot tell which one is your starting $250 purse?
  • Can you look at the value of your own purse tokens during the game?
  • Can two players each control only one bandit using the standard rules?
  • Is the Train Station round card always the last round?
  • How many train cars should you use for 7 players in Happy 10th Anniversary?
  • Is there a required order or selection for the train cars at setup?
  • How do you tell which expansion a round or Stop card belongs to?
  • How many purses are in the base game, and what values are they?
  • Do bandit expansion characters count as players for choosing round cards and for adding a train car?
  • Who goes first when Marshal & Prisoners and Horses & Stagecoach are both used?
  • With three players, does each player control one bandit or two?
  • Does the caboose have to be a specific train car?

Object of the Game

  • Does the game have more rounds when there are more players?

Types of Turns

  • Who is the first player each round, and which way does play go?
  • Does the sixth player ever start a round?
  • What is the difference between a turn, a round and the game in Colt Express?
  • On a Switching turn, who plays first and in which direction does play go?
  • How does Speeding-Up work: does a player get two actions in a row?
  • On a Speeding-Up turn, can you draw three cards and then play one of them that turn?

Phase 1: Schemin'!

  • Is there a hand limit during Schemin', and how many cards do you draw to start a round?
  • If you draw cards instead of placing an action card in Schemin', do you lose an action in Stealin'?
  • Can players look through the cards already placed in the Schemin' stack before choosing their own card?
  • Do you have to declare your target or destination when you play an Action card face-up in Schemin'?
  • Can you play a Bullet card as an action, or skip playing a card by drawing three?
  • When a card is played onto the Schemin' pile, does it completely cover the card beneath it?
  • Can you take the draw-three option when fewer than three cards are left in your deck?
  • Is the whole Schemin' pile built before any cards resolve in Stealin'?
  • In Schemin', can you draw three cards when your hand holds only Bullet cards?
  • Are the cards in the common pile played face up or face down?

Phase 2: Stealin'!Expansion

  • Where does a Bullet card go after you are shot?
  • What happens to your cards at the end of a round: are they all shuffled, and how do you draw the next six?
  • During Stealin', is the action performed by the bandit on the card or by whoever played it?
  • During Stealin', can players see the next card in the stack before it resolves?
  • When can you look at the value of a loot token you take?
  • Does Belle's protection from shots and punches also protect her from the Marshal?
  • Can the Marshal move into a car that already holds bandits, including your own bandit?
  • If the Marshal catches you, what happens, and can you change floor into his car and reach the roof in one card?
  • If the Marshal moves into the car below you while you are on the roof, do you get hit?
  • In Marshal & Prisoners, can the Marshal shoot two bandits with one Shoot action?
  • When the cards of a round are resolved from the common stack, which card is resolved first?

End of the GameExpansion

  • Does the Marshal lose if he ends the game in the Time Travel Car?
  • Who gets the $1000 Gunslinger bonus when several bandits tie for the most bullets shot?
  • Does a bullet that misses count toward the Gunslinger bonus?
  • Is the $1000 for shooting all six bullets separate from the Gunslinger bonus?
  • Is there a further tie-breaker when players are tied on money at the end of the game?
  • Does the Marshal count when deciding who gets the Braggart bonus for shooting?

Action Cards

  • Can a bandit inside a car shoot a bandit inside an adjacent car?
  • On a train roof, can you shoot any bandit, and does a bandit in the way block the shot?
  • Does the Marshal block shots, or can you shoot a bandit beyond him?
  • Can you shoot the Marshal?
  • Can a bandit be eliminated from the game by taking too many Bullet cards?
  • What happens when the Neutral Bullet cards run out?
  • Who chooses which loot token a punched bandit loses?
  • When you punch from the locomotive, which way must the bandit move, and can you punch someone on the same level?
  • Can you punch a bandit down to a car above or below you?
  • How far can a bandit move on the train roof with a Move action?
  • Can a bandit on a train roof move back and forth to end up where it started?
  • Does the locomotive count as a train car for floor changes, movement and other effects?
  • Can purses be mixed face-down so a punch takes a random one?
  • Can a punch make a bandit drop a jewel or strongbox?
  • Are action cards other than Move optional, and must you resolve a Change Floor or other movement card?
  • Do the Essen 2016 promo punch cards replace the regular punch cards or add to them?

Character Powers

  • Can you shoot or punch Belle when another bandit is also a valid target?
  • Is Belle protected from being shot when she is alone in her car?
  • Can a bandit shoot past Belle to hit a bandit further along the train?
  • Can Cheyenne's ability or her special punch card steal loot other than purses, such as bags?
  • What does Django's ability say in the first Czech edition, and which version is correct?
  • Can a bandit that Django's shot pushes end up in the Marshal's car, and what happens to him?
  • Where does a bandit go when Django's shot pushes him one car?
  • If Django pushes a bandit back, does that bandit still perform its planned action?
  • Where can Tuco shoot from, and can he shoot a bandit in his own space?
  • Can the character cards replace the player mats, and what is the other side for?

Events

  • Does Passengers' Rebellion affect bandits in the locomotive, and does it affect the Delorean and stagecoach?
  • Is a player inside the Time Travel Car affected by Swivel Arm?
  • With the Tunnel promo card, which loot is dropped when a bandit is shot during a tunnel round?
  • When does the end-of-round event trigger relative to the action cards on the round card?
  • When the Marshal enters a car holding bandits, do they all take a Neutral Bullet and escape to the roof?
  • When Braking triggers, where do bandits on roofs move?
  • Does the second strongbox from Take It All! affect the Gunslinger prize?
  • How is the $250 bonus from the Hostage Conductor event recorded?
  • What counts as alone when Pickpocketing triggers?
  • Where does the purse go when Marshal's Revenge triggers?

Special Rules: 2 Bandits Per Player

  • Does the 2-player leaflet ruleset still apply, or has the 2016 rulebook replaced it?
  • In two-player play, can one turn include a Shoot card from one bandit and an action card from the other?
  • In 2-player team building, must the newer bandits be set aside like Ghost, Doc and Belle?
  • In 2-player play, does each player play one card per turn from the combined deck, and must the card match its bandit?
  • In a 2-bandit team, do Doc's and Ghost's abilities apply to the whole team?
  • Must you punch or shoot your teammate in the 2-bandit variant when they are a valid target?
  • In the 2-bandit variant, do you choose the kept card before or after the deck is shuffled?
  • Can the cover rule be used on a Switching turn, or on a Tunnel or Speeding-Up turn?
  • In a 2-player advanced game with four cards in hand, how many cards do you draw on an action turn?

Expert Variant

  • With the Expert hand rules, do you refill your hand to six or draw a new six at the start of a round?
  • In the Expert variant, can you discard Bullet cards or unwanted cards before refilling your hand to six?
  • In the Expert variant, do neutral Bullet cards also go on top of the draw deck?
  • In the Expert variant, can you discard unwanted cards and Bullet cards at the end of a round?
  • Can the 2-bandit variant's free card from the deck be used with the Expert variant?

GeneralExpansion

  • Can teammates tell each other which card they will play in team mode?
  • Do Marshal bullets and neutral bullets count toward the Photographer hostage bonus?
  • Can you take a strongbox dropped by a punch while the Shotgun guards another strongbox?
  • When you play a card from your partner's deck in the team rules, which bandit moves?
  • What are the white fan cards in the Colt Express box for?
  • Can the Bandit expansions be combined with Marshal & Prisoners?
  • How do you draw six cards when fewer than six are left in your deck?

Colt Express: Horses & StagecoachExpansion

  • Can a bandit move through the Angry Shotgun's space, and what happens if the move ends there?
  • Does a bandit on a roof get shot when the Angry Shotgun moves onto their space, or when they move onto him?
  • How many horses are removed from the Horses & Stagecoach setup for each player count?
  • Can Mei use her Ride action in Horses & Stagecoach?
  • Does the Stagecoach ever move forward?
  • When two Whiskey flasks are on the Marshal's space, which one does he pick up?
  • With Horses & Stagecoach and Marshal & Prisoners together, how many hostages are used?
  • Can a bandit who uses a Ride action end up in the same car he started in?
  • How can a bandit escape with the Escape event, and does the horse leave the game with him?
  • Can an eliminated bandit still win the Gunslinger prize after an escape-type round card?
  • With the Higher Speed event, do the Bandit and Shotgun moves happen in order, and is the Marshal affected?
  • Does the Banker's bonus apply when the Banker shares a Strongbox that belongs to another bandit?
  • With Horses & Stagecoach, are purses and jewels still placed in the cars along with the Whiskey?
  • Does Horses & Stagecoach have special rules for 2 or 3 players?
  • Can a zero-space Ride move a bandit between the Stagecoach interior and the adjacent train car?
  • How do bandits get onto and off the Stagecoach roof and interior?
  • Which bandits can you shoot from or toward the Stagecoach?
  • Can players move the Stagecoach, or does it move on its own?
  • Does the Higher Speed event add an extra Stagecoach move on top of its end-of-round move?
  • Does the Angry Shotgun shoot or act before he is punched?
  • How many times can a Whiskey flask be used, and what does each use do?
  • Does a Neutral Bullet received at the start of the round count for Mortal Bullet?
  • Can Mortal Bullet push a player's robbed total below $0?
  • How are cards resolved on a Turmoil turn when all players play at once?
  • What counts as a special turn, and can Ghost play a card face-down on one?
  • Can you look at a Whiskey flask's value before using it?
  • Can another player's punch move a bandit onto the Stagecoach?
  • Can a bandit move from a horse straight onto the top of the Stagecoach?
  • How do you reach and punch the Angry Shotgun, and what does the bandit get?
  • Do you need a loot card to pick up the Strongbox after punching the Shotgun?
  • Can Deadly Fall punch a bandit off the Stagecoach?
  • Can a bandit punch another bandit from inside the Stagecoach into the adjacent train car?
  • When a bandit enters the Stagecoach, does he choose or draw a hostage, and how many are used in a 2-player game?
  • When a hostage blocks an action, are that action's cards removed from your deck?
  • Where are the horses placed, and how does a bandit use them?
  • In the set-up where players choose a Bandit or a Horse, where do the bandits start?
  • Can the Swivel Arm event affect bandits on top of the Stagecoach?
  • Can Whiskey be used during an event space that has an icon?
  • Does 'the car in front of' the Stagecoach, in the Ride action and the Shotgun's rage, mean the adjacent car?
  • In a 2-player game during the horse attack, can each player place their two characters in different cars?
  • In a 2-player game, which colour card can be played when a character uses a Whiskey flask?
  • In team play, when a teammate plays my card, who performs the action?
  • Does the Time Travel Car count as an escape for the Escape event?

Colt Express: Marshal & PrisonersExpansion

  • Can a bandit on the prison car's roof or corridor copy an action with Brilliant Idea when the prison car is empty?
  • Can Brilliant Idea copy an action from your own bandit?
  • Must the action copied with Brilliant Idea have actually been carried out?
  • Which card does Brilliant Idea copy when it is played in a Jarring round?
  • Does the Deadly Fall event change the Punch action for the whole final round, or only at the end?
  • Can Django, under Deadly Fall, knock a shot character off the train?
  • Can Marshal & Prisoners be played with only two players?
  • With Horses & Stagecoach and Marshal & Prisoners together, does the Marshal get a horse?
  • How are bandits and the Marshal placed when Marshal & Prisoners and Horses & Stagecoach are combined?
  • What is the maximum number of players with Marshal & Prisoners?
  • Can the Marshal fire both guns, or shoot two bandits with one Shoot action?
  • Where is the Strongbox placed when Take It All! resolves?
  • Do bandits share the Vault loot at the end of the game when one of them is in the prison car?
  • Does Belle's fan lose to Belle when Belle and a bandit with Belle's fan are both valid targets?
  • Does the Marshal draw six cards like the bandits, and can he take a draw action for three extra cards?
  • Can the Marshal's double shot target bandits in different directions, including inside the train and on the Stagecoach?
  • How does a bandit lose a Prisoner card they are holding?
  • What happens to Prisoners still behind the prison car at the end of the game?
  • How does the Marshal collect Mailbags?
  • When the Marshal arrests a bandit, does the bandit keep their loot?
  • Can the Marshal shoot any bandit in line of sight, or only one in an adjacent car?
  • Are hostages taken away when the Marshal arrests a bandit?
  • Can a jailed bandit free himself without being rescued?
  • Does the Marshal reveal completed objectives during the game, or only at the end?
  • Which parts of Marshal & Prisoners can be used without the Marshal player?
  • Can Mei use her change-level ability to move into the Time Travel Car?
  • Does a prisoner card's ability replace or affect the bandit's own special character ability?
  • Can the Marshal enter the Time Travel Car?
  • How are the Marshal's Bullet cards handled in the expert variant?
  • Can the Marshal get prisoners for the Throw Away the Key objective by sending a bandit with a prisoner into the cell?

Colt Express: Couriers & Armored TrainExpansion

  • Does passing a Courier trigger its effect even if your movement ends somewhere else?
  • Can Couriers & Armored Train be combined with Marshal & Prisoners?
  • Can Misty and the Twinz be used with the base game and the other expansions?
  • How does Misty's ability work with Bullet cards in her hand?
  • How many bullets can a bandit discard when the Heal event and the Infirmary Car both apply?
  • Do the Armoury and Infirmary car effects apply to bandits standing on the roof?
  • What is the maximum number of players in Couriers & Armored Train?
  • Can Belle use her ability when she is hit by a Gatling shot?
  • Do the Couriers change floors when they are shot by Il Professore?
  • Who wins a tie in the Couriers team variant?
  • In the Couriers team variant, must you shoot or punch your own teammate when no other target exists?
  • Can bandits move between Armored Train cars through the small doors?

Colt Express: Bandits – TucoExpansion

  • Can Tuco shoot in several directions in one Fire action?
  • How does the Tuco bot choose its movement direction?
  • Does Tuco count himself when handing out Wanted tokens?
  • When Tuco is at the front or end of the train and every bandit is behind him, does he still move?
  • Can Tuco be on the roof when he plays the Swap with Marshal action?
  • Where does Tuco start on the train?

Colt Express: The Time Travel CarExpansion

  • Can a bandit hide beneath the Time Travel Car?
  • Does the Santa Claus Elf stop a bandit in the Time Travel Car from being alone?
  • When is a Time Travel Car bandit's location revealed?
  • Can Mei change floors from the locomotive onto the Time Travel Car?
  • Can a bandit in the Time Travel Car move up to three spaces along the roof?

Colt Express: Happy 10th AnniversaryExpansion

  • Does Mary's rob action work the same as the standard robbery action?
  • What happens when a special punch card targets a non-player character?
  • Can you play Colt Express: Happy 10th Anniversary without the base game?
  • Where can a bandit hide when its owner ends the round on the Handcar?
  • How do you get onto the Handcar, since it sits at the front or back of the train?

Colt Express: Bandits – GhostExpansion

  • Can you play solo against two bot bandits from the Bandits expansions?
  • Does Ghost move when he carries the Special Suitcase?
  • How is Ghost's starting car chosen when Horses & Stagecoach is used?