Colt Express: Bandits – Django
Colt Express: Bandits – Django Rulebook
Table of Contents
Table of Contents
Contents
8 Action cards (2 Moves, 1 Floor Change, 2 Fires, 2 Punches, 1 Explosion), 5 Dynamite tokens, 12 Ejection tokens worth $500.
This mini-expansion can be used with the base game Colt Express only (not with another expansion). Django is played by the game, not by a player. Thus Django may win the game.
Set-up
Set up the game as usual and place Django to the First player's right. Then replace Django's Action deck with the enclosed Action deck. Do not give Django the usual starting Purse. Place his pawn in the last but two Wagon. Give each player two Ejection tokens. The remaining tokens are put back into the box. Place the Dynamite tokens within reach.
At the beginning of each Round, place one Dynamite in the Wagon where Django stands, if there is not one yet.
Schemin' phase
At Django's turns, draw randomly the first card of his Action deck and play it to the common deck.
Actions
All the base game rules apply except what follows.
Django's Fire and Punch hit all the possible targets, included Belle. Django may give several Bullet cards in one Fire action and make all the targets move backwards. Thus the targetted Bandits may be ejected out of the train if they were in the Caboose or in the Locomotive. If Django succeeds in emptying his Colt, then he uses Netral Bullets when he shoots.
Django Moves by 1 Wagon inside the train and 2 Wagons on the roof, towards the part of the train where there are the most Bandits, to the front if there is a tie.
Django's Punch moves his targets backwards the train and makes them loose their loot in the following order: Strongbox > Jewel > Money bag.
The Explosion action triggers all the Dynamites in the train. All the Bandits (except Django) who are inside and on the roof of the exploding Wagon are ejected from the train. The Marshal is not affected by the Dynamite. The Loot tokens which are inside an exploding Wagon are moved on this Wagon's roof, and vice versa.
Ejection
Each ejected Bandit, because of an explosion or any Django's action, gives an Ejection token to Django, if they have any. Then the ejected Bandits' pawns are place next to the Wagon from where they have been ejected. They will use their next Action to get on the train, inside this Wagon. This Action will be lost.
The Ejection tokens cannot be lost by a Bandit, otherwise than he has been ejected.
Bullets given to Django
When Django gets a Bullet card, it is placed in front of his Character card; it does not go into his Action deck. If there are 3 Bullet cards or more in front of Django when he is about to perform an Action, ignore that Action card then discard the three Bullet cards.
Django is affected by the Events in the same way all the other Bandits are.
End of the game
If Django gets all the Ejection tokens, he wins the game immediately. If not, Django may win if he is the richest Bandit. Django does not run for the title of Gunslinger. The Ejection tokens are part of the Loot.