Colt Express: Bandits – Cheyenne
Colt Express: Bandits – Cheyenne Rulebook
Table of Contents
Table of Contents
Contents
8 Action cards (4 Special Moves, 1 Floor Change, 2 Robberies, 1 Bow), 6 Poisoned Arrow cards, 6 Antidote numbered tokens.
This mini-expansion can be used with the base game Colt Express only (not with another expansion). Cheyenne is played by the game, not by a player. Thus Cheyenne may win the game.
Set-up
Set up the game as usual and place Cheyenne to the First player's right. Then replace Cheyenne's Action deck with the enclosed Action deck. Give her a Purse worth $250. Replace her Bullet cards with the Poisoned Arrow cards. Place one Antidote token, in the corresponding numbered Wagon, the Caboose being numbered 1.
Schemin' phase
At Cheyenne's turns, draw randomly the first card of her Action deck and play it to the common deck.
Actions
All the base game rules apply except what follows.
The Special move action is triggered in the order of the icons, from left to right.
During a Robbery, Cheyenne takes the loot in the following order: Strongbox > Jewel > Purse > [green bottle icon, not named in the printed text].
Cheyenne moves by one Wagon if she is inside the train, or 2 Wagons if she is on the roof, towards the part of the train where there are the most Bandits. In case of a tie, Cheyenne moves forwards. Then, if she is on the roof, she goes down. Lastly, after the move, she takes blindly one Purse to each Bandit who is on her location, Belle included.
Cheyenne moves by 2 Wagons if she is inside the train, or 4 Wagons if she is on the roof, towards the part of the train where there are the most Bandits, to the front in case of a tie. She is allowed to go through the Marshal position with no effect (except if she stays there). Then, after the move, she takes blindly one Purse to each Bandit who is on her location, Belle included.
Cheyenne's Bow hits all the possible targets, included Belle. Each targetted Bandit gets a Poisoned Arrow to be added to his Action deck. An Arrow card works the same as a Bullet card. If Cheyenne does not have enough Arrows to hit all the targets, she does not shoot.
Bullets given to Cheyenne
When Cheyenne gets a Bullet card, it is placed in front of her Character card; it does not go into her Action deck. If there are 3 Bullet cards or more in front of Cheyenne when she is about to perform an Action, ignore that Action card then discard the three Bullet cards.
Cheyenne is affected by the Events in the same way all the other Bandits are.
Antidote
The players get an Antidote by playing a Robbery in a Wagon where an Antidote token is. With a Punch, you can make an opponent loose his Antidote. At the end of each Round, any player may use one or several Atidote tokens they have to get rid of as many Poisoned Arrows from his Action deck. The Arrows are given back to Cheyenne who will be able to use them again. The Antidotes are placed back into their starting Wagon.
End of the game
If a player has one or more Poisoned Arrows in his deck at the end of the game, they cannot win, even if they are the richest Bandit. Cheyenne does not run for the title of Gunslinger. Cheyenne wins if she is the richest Bandit among the non-poisoned ones.