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ColorFox

ColorFox Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • 1. Game Setup
  • 2. Playing the Game
  • 3. End of the Game
  • 4. Scoring
  • Strategy

Contents

  • 54 cards (each card shows four matches in 2, 3 or 4 different colours out of 6 colours)
  • 48 coloured sticks (6 colours, 8 sticks of each colour)

Goal of the Game

Place a card next to one or more cards on the table so that matches of the same colour connect. For each connected colour you get a stick of that colour. The more coloured sticks you collect, the more points you score. The player with the most points wins.

1. Game Setup

Sort the sticks by colour and place them within reach of all players as a common supply.

Shuffle the deck of cards and deal three cards to each player. The players take their cards into their hand so that their opponents cannot see them. In a two-player game, play with four cards.

The remaining cards form the draw pile. Take the top card and place it face up in the middle of the table.

2. Playing the Game

The youngest player starts. Then the players take turns clockwise.

Choose one card from your hand and place it next to one or more cards on the table. The matches on the card must match in colour the matches on the cards it is placed against. Cards must be placed in the same orientation (portrait/landscape).

  • If you cannot play on your turn, the next player in turn plays.
  • If you connect one match, take one stick of that colour from the common supply.
  • If you connect two matches with one card, take two sticks of the corresponding colours. You may also exchange one of your sticks (any one of them) with one of your opponents. You may choose the opponent, and they must exchange that stick with you.
  • If you connect three or four matches with one card, take three or four sticks of the corresponding colours, and you may exchange two or three sticks with any opponent.
  • At the end of your turn, draw a card. You must always have 3 cards in your hand (4 in a two-player game).

3. End of the Game

When you place a card on the table and can no longer take a stick from the common supply, the game ends and scoring takes place.

Example: Ema connects a green match with her card and takes the last green stick from the common supply. Then Honza plays; his card also connects a green match, but there are no green sticks left, so the game ends.

If you connect two or more matches with one card, take the sticks that are available, and you may still exchange sticks with an opponent before the game ends.

4. Scoring

Arrange your sticks into sets made up of different colours (a set may not contain two sticks of the same colour). A set may contain at most 6 sticks. Then count your points:

SetPoints
Set of 6 sticks21 points (1 point for the first stick of the set, 2 points for the second stick, 3 points for the third...: 1+2+3+4+5+6=21)
Set of 5 sticks15 points (1+2+3+4+5)
Set of 4 sticks10 points (1+2+3+4)
Set of 3 sticks6 points (1+2+3)
Set of 2 sticks3 points (1+2)
1 stick1 point (1)

Example: Ema has a set of 6 sticks plus 1 green and 2 red sticks = one complete set + one set of two sticks + one single stick. 21 + 3 + 1 = 25 points for Ema.

The player with the most points wins. In case of a tie, play once more.

Strategy

The more complete sets you have, the more points you score. Because you can exchange sticks with opponents, you can increase your score or decrease your opponents' scores. Choose carefully which sticks you exchange and with whom.