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Color Stack Match!

Color Stack Match! Rulebook

Table of Contents

Table of Contents

  • Objective
  • Contents
  • Before Starting (Stacking the Kumi)
    • Simple Colours
    • Superimposed Colours
  • Setup (Mise en place)
  • Playing the Game (Déroulement de la partie)
    • Reminders (Rappels)
  • Winning Cards (Gagner des cartes)
  • End of the Game (Fin du jeu)
  • Precautions (Précautions)

Objective

Be the fastest to lay out your six Kumi to reproduce the pattern shown on the Theme card.

Contents

  • Kumi: 4 packs of 6
  • Theme cards: 50
  • Cloths (tissus): 4
  • Rulebook: 1 (in French)

Before Starting (Stacking the Kumi)

  • You may stack up to 2 Kumi at most. It is forbidden to stack 3 or more.
  • It is possible to overlap only half of a Kumi: if half of a Kumi overlaps another one, the other half may overlap a third Kumi.

The printed examples are marked with a blue circle (correct arrangements) and a red cross (incorrect arrangements).

Simple Colours

Created with a single Kumi:

  • Magenta
  • Cyan
  • Yellow

Stacking the same Kumi twice makes the colour darker, but it still counts as the same colour. The printed example shows a cyan Kumi and a darker stacked cyan, both marked "Same colour" (Même couleur), next to a yellow Kumi.

Superimposed Colours

Created with several Kumi:

  • Violet = Magenta + Cyan
  • Green = Cyan + Yellow
  • Orange = Magenta + Yellow

These colours may look slightly different depending on the order of superposition, but they are considered identical. The printed example shows a 2 × 3 block of Kumi with a marked column captioned "Same colour" (Même couleur).

Setup (Mise en place)

  • Each player receives a set of 6 Kumi numbered 1 to 6.
  • Player 1 receives all the Kumi bearing the number 1, player 2 all the Kumi bearing the number 2, and so on.
  • Each player therefore has an identical set of shapes and colours, identifiable by its numbers.
  • Use any method of your choice to determine the first player.
  • Place one cloth (tissu) in front of each player.
  • Shuffle the Theme cards and place the pile face down in the centre, within reach of all players (the "Deck").

Playing the Game (Déroulement de la partie)

  1. The first player turns over the top Theme card of the pile.
  2. All players reproduce the pattern on the Theme card as fast as possible with their 6 Kumi.
  3. As soon as a player thinks they have finished, they must shout "Kumi Kumi!" and touch the Theme card.
  4. All players then check whether that player's creation matches the pattern:
    • If it is correct, that player wins the Theme card.
    • If it is incorrect, that player is set aside from the round, and the others continue.
  5. The player who won the card turns over the next card, and play continues.

Reminders (Rappels)

  • Always use your 6 Kumi.
  • Kumi may be oriented in any direction.
  • From the 2nd card onward, the player who won the previous card is the one who turns over the next card.

The printed page closes this section with an illustrated sequence. Its captions, in order, are: "Flip the Theme card" (Retourne la carte thème), then "It's won!" (C'est gagné !), then "The winner takes the card" (Le gagnant remporte la carte), and the sequence loops back to the start.

Winning Cards (Gagner des cartes)

  • The player who shouts "Kumi Kumi!" and touches the card first triggers the check.
  • If the pattern is correct, they win the Theme card.
  • In case of an error, the round continues for the other players until a valid pattern is reproduced.
  • The player who made an error resumes play in the next round.

End of the Game (Fin du jeu)

The game ends when a player obtains three Theme cards.

Precautions (Précautions)

  • Not suitable for children under 3 years old (small parts).
  • Do not get the Kumi wet, and avoid any exposure to heat or humidity.
  • Keep away from flames: risk of deformation or fire.