Coin Age
Coin Age Rulebook
Table of Contents
Table of Contents
Setup
Place the map card in the center of the table directly between the two players.
Each player begins the game with 4 dimes, 3 pennies, 2 nickels, and 1 quarter to the side of their play area as their "bank".
To determine which player will play the game as "heads" and "tails", one player flips a coin. The result of the flip is their "side". When placing a coin on the map, always make sure that your correct side is up.
The heads player takes the first turn.
Turn Sequence
At the beginning of your turn, take one of each different kind of your remaining coins from your bank into your hands.
Thoroughly shake up the coins in your hands and slap them down flat on the table.
You may perform actions based on how many of your slapped coins match your side.
Refer to Figure 1: Actions above.
All the actions are described on page 3/4.
Figure 1: Actions
Actions are optional, any order.
| # of Matches | Actions |
|---|---|
| 4 matches | Place 2 or Pay 1 to Place 3 |
| 3 matches | Place 2 |
| 2 matches | Place 2 |
| 1 match | Place 1 and Move |
| 0 matches | Capture and Move |
Actions
Place: Take one of your matching coins and place it on an empty map space. Ensure you place it your side up to indicate that it is your coin. You may also place on an occupied space if your coin can be stacked on top of any higher ranked coin.
Refer to Figure 2: Coin Rank on page 4/4.
Pay: Transfer one of your matching coins to your opponent's bank.
Move: Move all the coins in one space to an empty adjacent space.
Capture: Remove any single coin from a space (or from the top of a stack) and place it in your bank.
Game End
The game ends immediately when a player places a coin in the last empty space or when a player runs out of coins in their bank (whichever comes first). The players then add up their victory points based on:
1) Coin Values Coins that "control" spaces score victory points (VP) equal to their rank. A coin "controls" a space if it is either a) the only coin on the space or b) the top of a stack of coins on the space.
2) Region Bonuses If a player controls the majority of spaces in each color-coded region, the VP scored by their coins in that region is doubled. No region bonus is given in the case of a tie.
3) Bank Bonuses Players score 1 bonus VP per coin remaining in their bank at the end of the game.
The player with the most VP wins! In the case of a tie, the player with the highest total value of coins (based on the values above) remaining in their bank is the winner.
Figure 2: Coin Rank
| Rank | Coin |
|---|---|
| I | Dime |
| II | Penny |
| III | Nickel |
| IV | Quarter |
The Map
Cut out rules and map along edges. Fold along white lines.
The map card depicts the land of Coin Age, divided by white dashed lines into color-coded regions: the Copper Peaks (with Mount Cragro, Hellag Dum, and Stone Rock), the Forests of Coindor (with Treewood, Grey Hills, and Cedarville), the Plains of Kashe (with Townsville and Goldfarme), and the area around the Gentle Wood and the Silver City. A compass rose marks north.
Credits
Game Design & Artwork: Adam P. McIver Playtesting & Development: Alex Kevern, Levi Baer, & Pocket Earnhart
Coin Age © 2013 Adam P. McIver